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After a using speak, model returns to idle animation?
Hello,
I have another (hopefully minor) question about the vizact.speak object - at the end of a speech, it appears to return the model to the idle state (i.e. foo.state(1)). Is there an easy way around this? I tried setting the state at when the viz.callback for viz.ACTION_END_EVENT ocurrs, but this does not seem to work reliably. Also, is there a more subdued idle animation (including in the character pack - we are in the process of getting that, but don't have it yet)? Thanks again, Christian |
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