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 After a using speak, model returns to idle animation? 
		
		
		Hello, 
	I have another (hopefully minor) question about the vizact.speak object - at the end of a speech, it appears to return the model to the idle state (i.e. foo.state(1)). Is there an easy way around this? I tried setting the state at when the viz.callback for viz.ACTION_END_EVENT ocurrs, but this does not seem to work reliably. Also, is there a more subdued idle animation (including in the character pack - we are in the process of getting that, but don't have it yet)? Thanks again, Christian  | 
		
 Try setting the idlepose of the avatar to -1: 
	Code: 
	avatar.idlepose(-1)The complete characters have a few different idle animations to choose from. You can download a video of all the animations that are included from the Complete Characters page on our website.  | 
		
 Thanks!  That helps a lot. 
	Christian  | 
		
 does idlepose still work? 
		
		
		When I run the following code, the avatar still pops out of the animation between standing and walking: 
	import viz viz.go() avatar = viz.add('vcc_male.cfg') avatar.idlepose( -1 ) standing = vizact.animation( 1 ) walking = vizact.walkTo( [0,0,10] ) seq = vizact.sequence( [standing, walking] ) avatar.addAction( seq )  | 
		
 hey mama, 
	this is sort of a hack but it works. i think what's happening is that when your first animation finishes and before it starts the second one, it reverts back to the avatar's current state, which in your case is a t-pose. so,set the avatar's state to whatever animation you're transitioning out of, in your case state(1) right before adding the action. Code: 
	import vizmasaki  | 
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