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			#1  
			
			
			
			
			
		 
		
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				WRL texture rendering
			 
			
			
			Hi all, 
		
		
		
			I am using 3ds Max to make a model to use in Vizard. I apply the materials in 3ds max and then export a WRL file. The textures blur in a weird way in the distance, however, so that it looks like my hallway is bending up as in the image. Any way to control for how Vizard renders that?  | 
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			#2  
			
			
			
			
			
		 
		
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			Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures: 
		
		
		
		
		
		
		
		
	
	Code: 
	model.anisotropy(8)  | 
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			#3  
			
			
			
			
			
		 
		
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			That worked, thanks.
		 
		
		
		
		
		
		
		
		
	
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