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#1
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3D Texture Mapping in Vizard?
Hello,
has anyone tried 3D texture mapping in Vizard? viz.texCoord() doesn´t complain when handing over three texture coordinates e.g. (1,1,1). Apparently, however, only the first two texture coordinates are fed into the rendering pipeline (I tried a fragment shader to render the third texture coordinate). The documentation of viz.addTexture() speaks about 3D textures (type = viz.TEX_3D) but they are obviously not supported throughout the Vizard toolkit. Is consistent 3D TM support to appear in new upgrades of Vizard? /stefs |
#2
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The next release of Vizard will support using 3D texture coordinates, along with generating 3D texture data at run-time. Vizard has a quarterly release schedule, so the next release is planned for the beginning of April.
A current workaround would be to specify the 3d texture coordinates using the vertex color, then create a vertex shader that copies the color data into the texture coordinate data of the vertex. Let me know if you need any help with this. |
#3
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3D Texture Mapping in Vizard?
That´s really excellent news!
Yes, the use of color as texture coords works as a temporary hack. I will await the next release of WorldViz and look forward to the possibility of creating 3D textures on the fly. Thanks again, stefs. |
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