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3D Texture Mapping in Vizard?
Hello,
has anyone tried 3D texture mapping in Vizard? viz.texCoord() doesnīt complain when handing over three texture coordinates e.g. (1,1,1). Apparently, however, only the first two texture coordinates are fed into the rendering pipeline (I tried a fragment shader to render the third texture coordinate). The documentation of viz.addTexture() speaks about 3D textures (type = viz.TEX_3D) but they are obviously not supported throughout the Vizard toolkit. Is consistent 3D TM support to appear in new upgrades of Vizard? /stefs |
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