#1
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viz.collision enabled lag
Setup
-City enviorment (Buildings/tress/cars/etc)(As 1.ive file) -Mainview placed at a location in the city. Goal Move the camera around the city without being able to move through any objects in the city. Problem When I add viz.collision(viz.On) to enable collision for MainView my framerate drops to 22 from 60. Anybody have any idea how to bring my framerate back up to 60 with a collision enabled mainview? -Note The mainview is not linked to any objects. |
#2
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Having a dense mesh can slow things down to a crawl if you try to do collisions with it. Instead it's common to build a much lighter collision mesh (eg, 10k polygons) for collisions. Hide the visibility of the collision mesh and disable collisions on the dense visible mesh.
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#3
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Along with using a lower poly mesh for collision tests, you can also use the viz.OPTIMIZE_INTERSECT_HINT flag to speed up collision tests with a particular mesh:
Code:
model.hint(viz.OPTIMIZE_INTERSECT_HINT) |
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