![]() |
|
|
|
#1
|
|||
|
|||
|
What's the easiest way to determine where two meshes intersect? I don't suppose it's possible to get that information out of the collision detection engine without having it modify the meshes' positions & velocities?
|
|
#2
|
|||
|
|||
|
I meant the point of initial contact of two meshes, one of which is moving...
|
|
#3
|
|||
|
|||
|
Turn off viz.DYNAMICS for both objects. Request collision notification for one of them. Examine evt.pos and evt.normal attributes of the collision event object. Yes?
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Making avatar point with hand towards | dan12345 | Vizard | 7 | 08-17-2017 07:12 AM |
| Problems with spawn point. | just alex | Vizard | 1 | 11-24-2008 10:51 AM |
| Incoming floating point values | Rachel | Vizard | 1 | 02-12-2008 04:09 PM |
| data glove navigation | arielasso | Vizard | 6 | 10-24-2007 03:15 PM |
| looking at a point | vadrian | Vizard | 5 | 06-07-2005 06:43 PM |