Biohead animation
Hi – I am having problems making a biohead look at things.
With an ordinary Vizard avatar no problem:-
male = viz.add('male.cfg')
look_right = vizact.headto(-45,-30,0,15,'skel_Head')
male.addAction(look_right)
works a treat
However, if I attach a biohead:-
male = viz.add('male.cfg')
head = viz.addFace( 'biohead_talk.vzf' )
male.setFace( head, 'skel_Neck', 'skel_Head')
look_right = vizact.headto(-45,-30,0,15,'skel_Head')
male.addAction(look_right)
nothing happens
If I try and lock the head – head.lock() then I get an error message VizFace has no attribute lock.
I can perform the animation successfully by using the Neck bone – ie.
male = viz.add('male.cfg')
head = viz.addFace( 'biohead_talk.vzf' )
male.setFace( head, 'skel_Neck', 'skel_Head')
look_right = vizact.headto(-45,-30,0,15,'skel_Neck')
male.addAction(look_right)
but then the arms go with it – and I cannot seem to decouple the arms from the neck.
I know that it is probably a simple thing but how do I just move the biohead by itself or decouple the arms etc from the neck.
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