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				Biohead animation
			 
 
			
			Hi – I am having problems making a biohead look at things.
 With an ordinary Vizard avatar no problem:-
 
 male = viz.add('male.cfg')
 look_right = vizact.headto(-45,-30,0,15,'skel_Head')
 male.addAction(look_right)
 
 works a treat
 
 However, if I attach a biohead:-
 
 male = viz.add('male.cfg')
 head = viz.addFace( 'biohead_talk.vzf' )
 male.setFace( head, 'skel_Neck', 'skel_Head')
 look_right = vizact.headto(-45,-30,0,15,'skel_Head')
 male.addAction(look_right)
 
 nothing happens
 
 If I try and lock the head – head.lock() then I get an error message VizFace has no attribute lock.
 
 I can perform the animation successfully by using the Neck bone – ie.
 
 male = viz.add('male.cfg')
 head = viz.addFace( 'biohead_talk.vzf' )
 male.setFace( head, 'skel_Neck', 'skel_Head')
 look_right = vizact.headto(-45,-30,0,15,'skel_Neck')
 male.addAction(look_right)
 
 but then the arms go with it – and I cannot seem to decouple the arms from the neck.
 
 I know that it is probably a simple thing but how do I just move the biohead by itself or decouple the arms etc from the neck.
 
			
			
			
			
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