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			problem solved, you can use "_ _" in maya. But you have to use "export selection" instead of "export all".  
 
Next problem 
Now I've exported all the parts (skeleton, meshes, textures), created a configFile. It was all going very smooth, but when I loaded the configFile into Vizard and ran the script, a error message appeared. 
 
cal3d : Invalid handle as argument in skeleton.cpp(103) 
Model::create: ERROR: Can't create a m_model. Most probable reason is that the core doesn't have any data. 
 
What's that??  
There're no mistakes in the configFile, I've checked it 10 times! When I open the csf file with a texteditor, I get some text, so there's data in the file... 
 
Please, it saves me so much time when I don't have to export it in 3dsmax. 
 
thanks..
		 
		
		
		
		
		
		
		
		
			
				  
				
					
						Last edited by krimble; 08-15-2007 at 07:57 AM.
					
					
				
			
		
		
		
	
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