Hi,
There are a few ways around this depending on your model. If the model is untextured and symmetrical around the origin, then you can simply apply a negative scale to it:
Code:
model.scale(-1,-1,-1)
If you don't plan on enabling lighting on the model then you can disable back face culling:
Code:
model.disable(viz.CULL_FACE)
.If neither of these work then you might want to try the OSG exporter for 3DS max, which exports the model into Vizards native format. You can download it on the Vizard download page.
I'm not very familiar with 3D modelling tools, but if there is an option to reverse the triangle order on the model, then that might work as well. Let me know if none of these options work, and I'll try to figure out another solution.