Hi Jeff,
Thanx for ur reply.
I tested and written the code as mentioned above in your last reply to this post,but the animations is not played in vizard renderer:
Code:
import viz
viz.go()
male2 = viz.addChild('Heat_Anim_FullBody.FBX')
male2.setAnimationState(viz.PLAY, node='Heat_Anim_FullBody.FBX::Windpipe')
And also saw and floolowed the link with the concept written down:
http://kb.worldviz.com/articles/2087
Some Questions:
1)I am not clear about the node to pass which have animation?.
2)Whether the node is from the ANIMATION section or from SCENE GRAPH Section?.
3)Which is the correct node i have to pass inside "model.setAnimationState(viz.PLAY,node='model.fbx: :Take 001')" in the place of "Take 001"?(Pls refer Screen shot attcahed for nodes.
4)After exporting models from both 3Ds Max and Maya,why there is [empty] node with no
name is viewed in INSPECTOR.
5)Do i have to write ?
(Pls see screen shot to get the view of which node i have write)
6)When i select the NAMES from the animation from inspector,that is when i select "0 - [none]",no animation is played in inspector and when i select "1 - Take 001",the animations is played,i dont knw why such behaviour.
"male2.setAnimationState(viz.PLAY,node='Heat_Anim_ FullBody.FBX::Take 001')"
or
"male2.setAnimationState(viz.PLAY,node='Heat_Anim_ FullBody.FBX::Heart_01')"
I am also attaching the screen shot of the INSPECTOR with the nodes.
Pls assist me further.
Thanx & Regards:
Mr.Rajnish Vishwakarma