Hi Jeff,
thanks for responding. It seems things were really 'quite' in here lately, and have some other questions pending.
As for the normal maps, I can't say my attempt was too successful. I include examples with two different models (attached images). They both appear black with headlight enabled (is this correct?), but have a red hue when inserting a light in Vizard. The second case also gives me the error:
Code:
** WARNING: Could not generate tangent/binormal data for geometry '03 - Default'
The code I am using is identical in both cases:
Code:
def applyNormalToTank():
tank=viz.add('models/pump_tank.ive')
normal=viz.add('models/images/testNormal.jpg')
diffuse=viz.add('models/images/Roiled Concrete.tga')
tank.texture(diffuse,'',1)
tank.bumpmap(normal,'',0)
So the questions are basically why I don't get the right texture but instead get this red color and why the error in the second case? (I assume the headlight problem is the natural behavior?)
Thanks a lot!
--tokola