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Posts Made By:
lucalatini
Forum:
Vizard
05-11-2005, 05:03 AM
Replies:
2
number of textures to load
Views:
36,375
Posted By
lucalatini
number of textures to load
Hi,
I use Vizard version 2.5 on a PC with NVidia Ge Force Quadro (64 Mb Video RAM). When I import a single wrl file of a little virtual city of 30 buildings (the wrl file is associated with 30...
Forum:
Vizard
02-12-2004, 08:22 AM
Replies:
6
Progressive Motion Of The Viewpoint
Views:
34,165
Posted By
lucalatini
Hi, 1. This is what I was looking for. Is...
Hi,
1. This is what I was looking for. Is there a viz. velocity command also for rotations?
2. Ok.
3. Thanks to you and FlyingWren
Luca
Forum:
Vizard
02-11-2004, 07:23 AM
Replies:
6
Progressive Motion Of The Viewpoint
Views:
34,165
Posted By
lucalatini
Hi, 1. Regarding the sample code, this is...
Hi,
1. Regarding the sample code, this is not exactly the kind of navigation I was looking for. My aim is to minimize the number of button pushes (as in endless_maze demo where to navigate you...
Forum:
Vizard
02-10-2004, 06:24 AM
Replies:
6
Progressive Motion Of The Viewpoint
Views:
34,165
Posted By
lucalatini
Progressive Motion Of The Viewpoint
hello,
I'm trying to implement navigation with keypresses. I would like to make the viewpoint translate (o rotate) in a smooth and gradual way along a fixed distance (or angle). Thus, I use...
Forum:
Vizard
02-10-2004, 06:19 AM
Replies:
1
Improving Performance
Views:
31,601
Posted By
lucalatini
Improving Performance
hello,
I need some hints to improve the performance of my program when I look at geometrically complex parts of the environment.
1. Obviously the main solution is to upgrade my hardware....
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