Forum: Vizard
08-07-2007, 02:45 PM
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Replies: 1
Views: 9,302
vcc avatars: defining bone length
I'm new to the world of full character avatars, and as such I'm playing with the vcc_ avatars because they afford us the bones like in our Measurand motion capture system.
However, as the people...
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Forum: Vizard
07-30-2007, 11:20 AM
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Replies: 4
Views: 11,772
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Forum: Vizard
07-30-2007, 11:13 AM
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Replies: 4
Views: 11,772
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Forum: Vizard
07-30-2007, 10:57 AM
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Replies: 4
Views: 11,772
5dt driver question
All:
When using our 5DT Data Glove 5 Ultra glove, we import it via
gloveSensor = viz.add('5dt.dls')
If we were to be using both a Data Glove 5 and a Data Glove 14 Ultra, would this same code...
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Forum: Vizard
05-07-2007, 10:03 AM
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Replies: 5
Views: 14,419
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Forum: Vizard
05-07-2007, 08:44 AM
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Replies: 5
Views: 14,419
viz.startRecording()
I'm having problems using viz.startRecording. I'm getting an AttributeError: 'module' object has no attribute 'startRecording'. But all of my timers are set up through viz (so I can call...
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Forum: Vizard
04-09-2007, 11:51 AM
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Replies: 4
Views: 8,972
Mouse and Viz.Input
viz.callback(viz.MOUSEDOWN_EVENT,onMouseDown) Does the above code work with input boxes? When a user clicks "ok" after entering text in the viz.input box, is there a way to have that mouse-click...
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Forum: Vizard
11-06-2006, 05:31 PM
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Replies: 11
Views: 14,996
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Forum: Vizard
11-06-2006, 02:52 PM
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Replies: 11
Views: 14,996
I'm trying to do something similar. We're...
I'm trying to do something similar. We're reading in a buffer of data and playing it back on the screen as an animation, and we'd like to save the animation as an AVI file from the first display of...
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Forum: Vizard
09-18-2006, 07:56 AM
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Replies: 8
Views: 14,568
Ignore previous post
I apologize, I'm trying to edit the previous post (the answers to the 2 questions), but cannot. Here's the real answers:
The movement of the hand is correct. The hand moves as I move my hand in...
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Forum: Vizard
09-15-2006, 08:55 PM
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Replies: 8
Views: 14,568
The movement of the hand is incorrect.
The...
The movement of the hand is incorrect.
The second is correct. The position of the virtual hand, relative to the viewport, changes with every run of the script, even if we keep all parameters the...
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Forum: Vizard
09-15-2006, 09:46 AM
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Replies: 8
Views: 14,568
No, just that the hand moves in XYZ without any...
No, just that the hand moves in XYZ without any rotation if we calibrate the same way. Occasionally there will be a little rotation, but that is rare. However, we can try solutions for both things...
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Forum: Vizard
09-15-2006, 09:32 AM
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Replies: 8
Views: 14,568
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Forum: Vizard
09-15-2006, 09:13 AM
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Replies: 8
Views: 14,568
Vizard and Polhemus Patriot
We are having a problem with the calibration of our Polhemus patriot tracking device running through Vizard as per 'SekulerExperiment.py' that you wrote for us. We started PiMGR, set up the...
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Forum: Vizard
08-08-2006, 01:06 PM
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Replies: 1
Views: 17,051
5DT Data Glove 5 Ultra Problem
As mentioned in earlier posts, we're using the 5DT Data Glove 5 Ultra and have encountered a new problem over the last few days. The ring finger in the glovehand avatar does not bend correctly. ...
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Forum: Vizard
07-25-2006, 03:19 PM
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Replies: 3
Views: 11,430
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Forum: Vizard
07-25-2006, 03:01 PM
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Replies: 1
Views: 10,607
5DT Glove SDK & Vizard Question
The 5DT Glove has its own SDK, in Appendix C of the manual ("SDK Function Descriptions"). We would like to modify SekulerExperiment.py so that we can use some of these functions in the code, but due...
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Forum: Vizard
07-25-2006, 02:56 PM
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Replies: 1
Views: 11,232
5DT Data Glove 5 Ultra Flexure Question
In the manual for the 5DT Data Glove 5 Ultra, it states that the
flexure of each sensor of the glove is defined as (0=flexed, 1=unflexed). Thus a closed fist would have each finger flexed, so all 5...
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Forum: Vizard
07-21-2006, 02:04 PM
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Replies: 3
Views: 11,430
Center Viewport on Object (5DT Glove)
All:
Some time ago, you wrote us some code to display and capture data from a 5DT DataGlove 5 Ultra. I am now experimenting with the code, and would like to be able to center the viewport around...
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