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Search: Posts Made By: shivanangel
Forum: Vizard 03-10-2010, 10:33 AM
Replies: 1
Views: 64,383
Posted By shivanangel
Exclamation Flipped floor in a CAVE

Hello again :D,

I am running Vizard on a 4 wall CAVE system at Rowan University.

I have read your CAVE file and have tried to create one of our own
for us to use with a Left, Right, Front and...
Forum: Vizard 02-10-2010, 02:09 PM
Replies: 3
Views: 29,489
Posted By shivanangel
Thanks Michael, good to know what to expect. ...

Thanks Michael, good to know what to expect.
Merging the geometry was the only work around I found for getting everything in Vizard.
Forum: Vizard 01-30-2010, 09:53 PM
Replies: 3
Views: 29,489
Posted By shivanangel
Exporting Mult-Sub Obj Textures from references in Max using IVE/OSG

Hello,

I have a bit of a problem I just ran into and it revolves around
what will be a large scene inside of Max.

I am modeling an entire 50 city blocks and using object references
inside of...
Forum: Precision Position Tracker (PPT) 12-01-2009, 10:37 AM
Replies: 3
Views: 41,586
Posted By shivanangel
Any way of knowing if a tracker is lost?

Hi,
I was wondering if there was some way for the PPT tracker to tell Vizard
through the VRPN 7 interface that a tracker has been lost.

An example would be:

I am using three LEDs to track on...
Forum: Vizard 11-28-2009, 11:07 PM
Replies: 0
Views: 28,460
Posted By shivanangel
Performance Factors for On-The-Fly-Objects

Hi Vizard Online Support Team,

I had a question regarding the performance penalties associated with "on-the-fly" objects. Specifically, how to increase performance for a terrain asset.

I have...
Forum: Precision Position Tracker (PPT) 11-10-2009, 12:35 PM
Replies: 0
Views: 36,007
Posted By shivanangel
Properly aligning the intersense with the PPT Systems Z Axis

This may seem like a basic question, but it is one giving me
a ton of issues.

We are using an 3DOF Intersense 3 Wireless for our rotation information
inside of a CAVE with the PPT tracking...
Forum: Vizard 09-16-2009, 12:13 PM
Replies: 3
Views: 38,606
Posted By shivanangel
I'm going to give it a shot, however what I am...

I'm going to give it a shot,
however what I am confused about is
if I export out a model with a texture without any other models
or materials it works fine.

However, as soon as I exporting out...
Forum: Vizard 09-15-2009, 06:32 AM
Replies: 3
Views: 38,606
Posted By shivanangel
Vizard and OBJ Material Files

Hello Worldviz Support Staff,

I have a few questions regarding how VIzard supports the OBJ file format, most notably how it uses the associated .mtl file to apply materials and textures to the...
Forum: Vizard 09-04-2009, 02:22 PM
Replies: 2
Views: 30,719
Posted By shivanangel
Unfortunately we have nothing that we can run in...

Unfortunately we have nothing that we can run in stereo across the entire CAVE system other than Vizard.

We had spoken with our hardware suppliers (Mechdyne) about this during construction and...
Forum: Vizard 09-04-2009, 09:17 AM
Replies: 2
Views: 30,719
Posted By shivanangel
Rolling Stereo in a CAVE (Best I can describe it)

Hello,

I have a 4 wall CAVE system that uses Vizard, the PPT tracking system and an inertia cube to give me my rotation. One issue I have been running into time and time again is what I have...
Forum: Vizard 05-08-2009, 01:01 PM
Replies: 1
Views: 77,782
Posted By shivanangel
Multiple Textures for Diffuse and Specularity Shader Issue

Hello again,

I am having a small issue with the shader I had posted earlier (Phong lighting shader).

In my shader I am moving between two textures through the UV coordinates with a value that...
Forum: Vizard 05-06-2009, 12:08 PM
Replies: 2
Views: 55,560
Posted By shivanangel
Thank you for the keen eye. Will you be...

Thank you for the keen eye.

Will you be including shader help anytime soon in your documentation?
I've had quite a time finding information across this forum and
peeking through other people's...
Forum: Vizard 05-06-2009, 09:23 AM
Replies: 2
Views: 55,560
Posted By shivanangel
Specular Shader Issue

Hello,

I was wondering if I could get a help with a Specular Shader problem.

I made a shader in the program AMD RenderMonkey, which if you are not familiar with is a 'sandbox' for making...
Forum: Vizard 03-11-2009, 09:24 AM
Replies: 3
Views: 28,564
Posted By shivanangel
I was able to get things working correctly, it...

I was able to get things working correctly, it seems that if I had any viz.MainView transforms in my code it would seriously mess with how the CaveEyes worked and in my case somehow inverted the up...
Forum: Vizard 03-11-2009, 07:13 AM
Replies: 3
Views: 28,564
Posted By shivanangel
I am sorry if I posted this in the wrong forum,...

I am sorry if I posted this in the wrong forum, but I couldn't decide if it was a PPT issue for a VizCave issue.

Thanks again,
George
Forum: Vizard 03-11-2009, 07:11 AM
Replies: 3
Views: 28,564
Posted By shivanangel
CAVE PPT Tracker Help with Orientation Inversion on Up and Down

Hi everyone,

We recently acquired a CAVE and we have a PPT Tracker system driving our Vizard software.

We have the system set up using the Vizcave information in the help file however we had...
Forum: Vizard 03-10-2009, 07:54 PM
Replies: 2
Views: 34,715
Posted By shivanangel
Alright, Thank you for the answer, I'll see...

Alright,

Thank you for the answer, I'll see what I can come up with
on my own for a fragment shader.

~George
Forum: Vizard 03-07-2009, 03:54 PM
Replies: 2
Views: 34,715
Posted By shivanangel
Normal Map Workflow for Vizard

Hi Vizard Support people,

I had a question when it can to implement normal mapping on objects inside of Vizard.

I found a few questions already about this and I found that the simple:
...
Forum: Vizard 12-02-2008, 05:52 PM
Replies: 5
Views: 38,252
Posted By shivanangel
I tracked down the problem to trying to override...

I tracked down the problem to trying to override the texture inside the IVE file.

I already had the image applied with the alpha in MAX.

When I went to reapply it in Vizard it did so to the...
Forum: Vizard 12-02-2008, 05:29 PM
Replies: 5
Views: 38,252
Posted By shivanangel
Well the reason is stupid but not because I don't...

Well the reason is stupid but not because I don't know how to model. Actually, making holes in a mesh would probably mean I did know how to
model, but that is beside the point.

Reviewing the...
Forum: Vizard 12-02-2008, 05:12 PM
Replies: 5
Views: 38,252
Posted By shivanangel
Yes it does work. Here is my problem. ...

Yes it does work.

Here is my problem.

As you can see it is moving on the right side (not easy to see but the reds and yellows are moving along), but the alpha is not.

Curious.
...
Forum: Vizard 12-02-2008, 04:27 PM
Replies: 5
Views: 38,252
Posted By shivanangel
Translating a texture and its Alpha

Hello,

I had a question on how Vizard handles alpha maps when imported
from files.

I've got a scene with lava spewing forth and in order to make it look like
it is moving I used the tutorial...
Forum: Vizard 11-18-2008, 04:28 PM
Replies: 5
Views: 47,574
Posted By shivanangel
Wow, awesome advice. You answered the...

Wow, awesome advice.

You answered the question I had yet to ask!

~George
Forum: Vizard 11-18-2008, 01:15 PM
Replies: 5
Views: 47,574
Posted By shivanangel
Quick Fix: Disabled Backface Culling on the...

Quick Fix:

Disabled Backface Culling on the models.

Thanks,
George
Forum: Vizard 11-18-2008, 12:36 PM
Replies: 5
Views: 47,574
Posted By shivanangel
Max -> Vizard, Two Sided Textures

Hello,

I am trying to move textures from Max to Vizard using the IVE format.
In Max I have set up a series of planes with grass textures.
These textures are .tga files with an alpha channel.
...
Showing results 101 to 125 of 182

 
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