Forum: Vizard
03-10-2010, 10:33 AM
|
|
Replies: 1
Views: 64,383
Flipped floor in a CAVE
Hello again :D,
I am running Vizard on a 4 wall CAVE system at Rowan University.
I have read your CAVE file and have tried to create one of our own
for us to use with a Left, Right, Front and...
|
Forum: Vizard
02-10-2010, 02:09 PM
|
|
Replies: 3
Views: 29,489
|
Forum: Vizard
01-30-2010, 09:53 PM
|
|
Replies: 3
Views: 29,489
|
Forum: Precision Position Tracker (PPT)
12-01-2009, 10:37 AM
|
|
Replies: 3
Views: 41,586
Any way of knowing if a tracker is lost?
Hi,
I was wondering if there was some way for the PPT tracker to tell Vizard
through the VRPN 7 interface that a tracker has been lost.
An example would be:
I am using three LEDs to track on...
|
Forum: Vizard
11-28-2009, 11:07 PM
|
|
Replies: 0
Views: 28,460
Performance Factors for On-The-Fly-Objects
Hi Vizard Online Support Team,
I had a question regarding the performance penalties associated with "on-the-fly" objects. Specifically, how to increase performance for a terrain asset.
I have...
|
Forum: Precision Position Tracker (PPT)
11-10-2009, 12:35 PM
|
|
Replies: 0
Views: 36,007
|
Forum: Vizard
09-16-2009, 12:13 PM
|
|
Replies: 3
Views: 38,606
I'm going to give it a shot,
however what I am...
I'm going to give it a shot,
however what I am confused about is
if I export out a model with a texture without any other models
or materials it works fine.
However, as soon as I exporting out...
|
Forum: Vizard
09-15-2009, 06:32 AM
|
|
Replies: 3
Views: 38,606
Vizard and OBJ Material Files
Hello Worldviz Support Staff,
I have a few questions regarding how VIzard supports the OBJ file format, most notably how it uses the associated .mtl file to apply materials and textures to the...
|
Forum: Vizard
09-04-2009, 02:22 PM
|
|
Replies: 2
Views: 30,719
|
Forum: Vizard
09-04-2009, 09:17 AM
|
|
Replies: 2
Views: 30,719
|
Forum: Vizard
05-08-2009, 01:01 PM
|
|
Replies: 1
Views: 77,782
|
Forum: Vizard
05-06-2009, 12:08 PM
|
|
Replies: 2
Views: 55,560
Thank you for the keen eye.
Will you be...
Thank you for the keen eye.
Will you be including shader help anytime soon in your documentation?
I've had quite a time finding information across this forum and
peeking through other people's...
|
Forum: Vizard
05-06-2009, 09:23 AM
|
|
Replies: 2
Views: 55,560
Specular Shader Issue
Hello,
I was wondering if I could get a help with a Specular Shader problem.
I made a shader in the program AMD RenderMonkey, which if you are not familiar with is a 'sandbox' for making...
|
Forum: Vizard
03-11-2009, 09:24 AM
|
|
Replies: 3
Views: 28,564
I was able to get things working correctly, it...
I was able to get things working correctly, it seems that if I had any viz.MainView transforms in my code it would seriously mess with how the CaveEyes worked and in my case somehow inverted the up...
|
Forum: Vizard
03-11-2009, 07:13 AM
|
|
Replies: 3
Views: 28,564
|
Forum: Vizard
03-11-2009, 07:11 AM
|
|
Replies: 3
Views: 28,564
|
Forum: Vizard
03-10-2009, 07:54 PM
|
|
Replies: 2
Views: 34,715
|
Forum: Vizard
03-07-2009, 03:54 PM
|
|
Replies: 2
Views: 34,715
Normal Map Workflow for Vizard
Hi Vizard Support people,
I had a question when it can to implement normal mapping on objects inside of Vizard.
I found a few questions already about this and I found that the simple:
...
|
Forum: Vizard
12-02-2008, 05:52 PM
|
|
Replies: 5
Views: 38,252
|
Forum: Vizard
12-02-2008, 05:29 PM
|
|
Replies: 5
Views: 38,252
|
Forum: Vizard
12-02-2008, 05:12 PM
|
|
Replies: 5
Views: 38,252
Yes it does work.
Here is my problem.
...
Yes it does work.
Here is my problem.
As you can see it is moving on the right side (not easy to see but the reds and yellows are moving along), but the alpha is not.
Curious.
...
|
Forum: Vizard
12-02-2008, 04:27 PM
|
|
Replies: 5
Views: 38,252
Translating a texture and its Alpha
Hello,
I had a question on how Vizard handles alpha maps when imported
from files.
I've got a scene with lava spewing forth and in order to make it look like
it is moving I used the tutorial...
|
Forum: Vizard
11-18-2008, 04:28 PM
|
|
Replies: 5
Views: 47,574
|
Forum: Vizard
11-18-2008, 01:15 PM
|
|
Replies: 5
Views: 47,574
|
Forum: Vizard
11-18-2008, 12:36 PM
|
|
Replies: 5
Views: 47,574
Max -> Vizard, Two Sided Textures
Hello,
I am trying to move textures from Max to Vizard using the IVE format.
In Max I have set up a series of planes with grass textures.
These textures are .tga files with an alpha channel.
...
|