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Search: Posts Made By: Frank Verberne
Forum: Vizard 10-02-2013, 08:20 AM
Replies: 7
Views: 38,528
Posted By Frank Verberne
Making a HD Complete Character blink

Hi all,

I'm trying to get a HD Complete Character to blink. HD Complete Characters have bones for facial expressions, so I thought that I had to control the bones of the eye lids to make them...
Forum: Vizard 08-30-2013, 08:32 AM
Replies: 3
Views: 30,358
Posted By Frank Verberne
In the future, you might want to look at using...

In the future, you might want to look at using the cPickle module for storing objects (lists, numbers, dictionaries, pretty much anything) in a text file and retrieving the same objects later on.
...
Forum: Vizard 08-23-2013, 09:52 AM
Replies: 4
Views: 56,214
Posted By Frank Verberne
That was my original thought as well, although in...

That was my original thought as well, although in Vizard 4 that's no problem.
Forum: Vizard 08-23-2013, 09:09 AM
Replies: 4
Views: 56,214
Posted By Frank Verberne
The function viz.window.setFloat() should indeed...

The function viz.window.setFloat() should indeed make your vizard window stay on top of other windows. You mention something about pressing the Vizard logo. I don't know what you're doing in the rest...
Forum: Vizard 06-17-2013, 07:14 AM
Replies: 3
Views: 42,396
Posted By Frank Verberne
Are there any plans to update peoplemaker to be...

Are there any plans to update peoplemaker to be more compatible with the new generation of avatars?
Forum: Vizard 06-14-2013, 01:12 AM
Replies: 3
Views: 42,396
Posted By Frank Verberne
Custom head on HD Complete Character

While doing some testing on the HD Complete Character provided with Vizard 4, I noticed that the head and neck are different from the Complete Characters body. The main difference is the neck: it...
Forum: Vizard 06-05-2013, 07:02 AM
Replies: 2
Views: 34,063
Posted By Frank Verberne
The only way I can think of, is to create thin...

The only way I can think of, is to create thin walls at the edges of the viewpoint (and just out of view, or invisible), update these walls with the mainview, and check for collisions with these...
Forum: Vizard 06-04-2013, 04:22 AM
Replies: 1
Views: 59,380
Posted By Frank Verberne
As far as I can see, you commented out the two...

As far as I can see, you commented out the two most important lines of reset_mainview(), namely:
#viz.MainView.setPosition(0,0,0)
#viz.MainView.setEuler(0,0,0)
Have you tried deleting the...
Forum: Vizard 03-06-2013, 11:24 AM
Replies: 2
Views: 25,879
Posted By Frank Verberne
Using vizact.parallel() seemed to be the...

Using vizact.parallel() seemed to be the solution. Face.addAction is used because I use a custom face. For anyone interested:
Forum: Vizard 03-06-2013, 10:39 AM
Replies: 2
Views: 25,879
Posted By Frank Verberne
OK, solved the issue. Now my next question is: I...

OK, solved the issue. Now my next question is: I have a blink left and a blink right morph. I would like the left eye and right eye to blink at the same time. Using the blinking code, I've tried...
Forum: Vizard 03-01-2013, 02:13 AM
Replies: 2
Views: 25,879
Posted By Frank Verberne
Adding morphs from FaceGen in peoplemaker

Hi all,

I'm trying to import the morphs that are produced by FaceGen to Vizard head. These morphs are .wrl files. When I use the option open -> import morphs in Peoplemaker, the standard option is...
Forum: Vizard 02-28-2013, 01:20 AM
Replies: 3
Views: 43,610
Posted By Frank Verberne
Hi Valeno, Thanks for the response! It...

Hi Valeno,

Thanks for the response! It sounds like (no pun intended:)) the VCCHD set has all the ingredients to create a naturally speaking avatar, when phonemes are extracted from a .wav file....
Forum: Vizard 02-20-2013, 11:39 PM
Replies: 3
Views: 43,610
Posted By Frank Verberne
HD complete characters speaking naturally

We're thinking of buying the HD complete character set. One very interesting features of these characters would be the facial expressions. I'm especially interested in making the characters speak...
Forum: Vizard 02-18-2013, 09:30 AM
Replies: 4
Views: 36,038
Posted By Frank Verberne
I needed something similar, and my solution was...

I needed something similar, and my solution was to have one laptop running the program I wanted to show in Vizard. On another computer, I use a webcam to film the contents of that laptop, and show...
Forum: Vizard 01-29-2013, 08:46 AM
Replies: 3
Views: 27,038
Posted By Frank Verberne
Could you post the code that is causing the...

Could you post the code that is causing the problem? I think I've had a similar problem, also experienced avatars acting a bit glitchy, but that could be due to the speak action.
Forum: Vizard 01-16-2013, 10:26 AM
Replies: 3
Views: 47,674
Posted By Frank Verberne
The eventual solution I have chosen is to use the...

The eventual solution I have chosen is to use the VideoCamera.dle to get the feed from a webcam connected to the computer running Vizard. That feed is projected on a texquad in Vizard. The camera is...
Forum: Vizard 01-16-2013, 12:11 AM
Replies: 4
Views: 55,425
Posted By Frank Verberne
I'm going to use the regular Complete Character...

I'm going to use the regular Complete Character set, but for now I've use the male from the Complete Character set that comes with Vizard. The offset is already there in peoplemaker (after I've...
Forum: Vizard 01-15-2013, 11:47 AM
Replies: 4
Views: 55,425
Posted By Frank Verberne
OK, after playing around with peoplemaker, I...

OK, after playing around with peoplemaker, I managed to select the correct neckvertices and export a correct .vzf file. Two problems left:
- how to make the head of the original avatar invisble...
Forum: Vizard 01-15-2013, 05:30 AM
Replies: 4
Views: 55,425
Posted By Frank Verberne
Custom head with 3dmenow or facegen & peoplemaker

Hi all,

I would like to create a custom virtual head based on a front picture and a profile picture. I've tried to use 3dmenow for this, but as soon as I start the program, the example.now file...
Forum: Vizard 01-15-2013, 05:10 AM
Replies: 3
Views: 47,674
Posted By Frank Verberne
Thanks for the suggestion jpriede! I'm going to...

Thanks for the suggestion jpriede! I'm going to look into this further and see if we can get this to work like this.
Forum: Vizard 01-14-2013, 12:49 AM
Replies: 3
Views: 47,674
Posted By Frank Verberne
Showing another program in a virtual world

Hi all,

I would like for participants to see a 2D object in a 3D virtual world on which another program is shown. This program is dynamical, and should act like that in the virtual world. I think...
Forum: Vizard 10-03-2012, 01:21 AM
Replies: 2
Views: 42,009
Posted By Frank Verberne
Looking at the error, it specifies that there is...

Looking at the error, it specifies that there is some problem with the linking of the source object and the destination object, specifically with the source. Your source is device, which is...
Forum: Vizard 09-14-2012, 05:42 AM
Replies: 4
Views: 42,067
Posted By Frank Verberne
Thanks for your suggestion, I did not know that...

Thanks for your suggestion, I did not know that an example HD character was included with vizard! Looking from the example, it seems to be what I'm looking for. I'll have a look if I can implement...
Forum: Vizard 09-13-2012, 01:38 AM
Replies: 4
Views: 42,067
Posted By Frank Verberne
Hi Jeff, thanks for the information! I don't know...

Hi Jeff, thanks for the information! I don't know how morph targets would enable eyes to be moved in Vizard. I was thinking of creating two separate eye balls and link them to the head bone and then...
Forum: Vizard 09-10-2012, 03:05 AM
Replies: 4
Views: 42,067
Posted By Frank Verberne
Moving, blinking eyes for Complete Character Set

I am thinking about an experiment where an avatar will mimic the head movements of a participant, and at the same time keeps eye contact with the participant. It would also be nice if the movable...
Showing results 76 to 100 of 148

 
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