Forum: Vizard
10-02-2013, 08:20 AM
|
|
Replies: 7
Views: 38,528
Making a HD Complete Character blink
Hi all,
I'm trying to get a HD Complete Character to blink. HD Complete Characters have bones for facial expressions, so I thought that I had to control the bones of the eye lids to make them...
|
Forum: Vizard
08-30-2013, 08:32 AM
|
|
Replies: 3
Views: 30,358
In the future, you might want to look at using...
In the future, you might want to look at using the cPickle module for storing objects (lists, numbers, dictionaries, pretty much anything) in a text file and retrieving the same objects later on.
...
|
Forum: Vizard
08-23-2013, 09:52 AM
|
|
Replies: 4
Views: 56,214
|
Forum: Vizard
08-23-2013, 09:09 AM
|
|
Replies: 4
Views: 56,214
|
Forum: Vizard
06-17-2013, 07:14 AM
|
|
Replies: 3
Views: 42,396
|
Forum: Vizard
06-14-2013, 01:12 AM
|
|
Replies: 3
Views: 42,396
Custom head on HD Complete Character
While doing some testing on the HD Complete Character provided with Vizard 4, I noticed that the head and neck are different from the Complete Characters body. The main difference is the neck: it...
|
Forum: Vizard
06-05-2013, 07:02 AM
|
|
Replies: 2
Views: 34,063
The only way I can think of, is to create thin...
The only way I can think of, is to create thin walls at the edges of the viewpoint (and just out of view, or invisible), update these walls with the mainview, and check for collisions with these...
|
Forum: Vizard
06-04-2013, 04:22 AM
|
|
Replies: 1
Views: 59,380
|
Forum: Vizard
03-06-2013, 11:24 AM
|
|
Replies: 2
Views: 25,879
|
Forum: Vizard
03-06-2013, 10:39 AM
|
|
Replies: 2
Views: 25,879
|
Forum: Vizard
03-01-2013, 02:13 AM
|
|
Replies: 2
Views: 25,879
Adding morphs from FaceGen in peoplemaker
Hi all,
I'm trying to import the morphs that are produced by FaceGen to Vizard head. These morphs are .wrl files. When I use the option open -> import morphs in Peoplemaker, the standard option is...
|
Forum: Vizard
02-28-2013, 01:20 AM
|
|
Replies: 3
Views: 43,610
Hi Valeno,
Thanks for the response! It...
Hi Valeno,
Thanks for the response! It sounds like (no pun intended:)) the VCCHD set has all the ingredients to create a naturally speaking avatar, when phonemes are extracted from a .wav file....
|
Forum: Vizard
02-20-2013, 11:39 PM
|
|
Replies: 3
Views: 43,610
HD complete characters speaking naturally
We're thinking of buying the HD complete character set. One very interesting features of these characters would be the facial expressions. I'm especially interested in making the characters speak...
|
Forum: Vizard
02-18-2013, 09:30 AM
|
|
Replies: 4
Views: 36,038
I needed something similar, and my solution was...
I needed something similar, and my solution was to have one laptop running the program I wanted to show in Vizard. On another computer, I use a webcam to film the contents of that laptop, and show...
|
Forum: Vizard
01-29-2013, 08:46 AM
|
|
Replies: 3
Views: 27,038
|
Forum: Vizard
01-16-2013, 10:26 AM
|
|
Replies: 3
Views: 47,674
|
Forum: Vizard
01-16-2013, 12:11 AM
|
|
Replies: 4
Views: 55,425
|
Forum: Vizard
01-15-2013, 11:47 AM
|
|
Replies: 4
Views: 55,425
OK, after playing around with peoplemaker, I...
OK, after playing around with peoplemaker, I managed to select the correct neckvertices and export a correct .vzf file. Two problems left:
- how to make the head of the original avatar invisble...
|
Forum: Vizard
01-15-2013, 05:30 AM
|
|
Replies: 4
Views: 55,425
Custom head with 3dmenow or facegen & peoplemaker
Hi all,
I would like to create a custom virtual head based on a front picture and a profile picture. I've tried to use 3dmenow for this, but as soon as I start the program, the example.now file...
|
Forum: Vizard
01-15-2013, 05:10 AM
|
|
Replies: 3
Views: 47,674
|
Forum: Vizard
01-14-2013, 12:49 AM
|
|
Replies: 3
Views: 47,674
Showing another program in a virtual world
Hi all,
I would like for participants to see a 2D object in a 3D virtual world on which another program is shown. This program is dynamical, and should act like that in the virtual world. I think...
|
Forum: Vizard
10-03-2012, 01:21 AM
|
|
Replies: 2
Views: 42,009
|
Forum: Vizard
09-14-2012, 05:42 AM
|
|
Replies: 4
Views: 42,067
Thanks for your suggestion, I did not know that...
Thanks for your suggestion, I did not know that an example HD character was included with vizard! Looking from the example, it seems to be what I'm looking for. I'll have a look if I can implement...
|
Forum: Vizard
09-13-2012, 01:38 AM
|
|
Replies: 4
Views: 42,067
|
Forum: Vizard
09-10-2012, 03:05 AM
|
|
Replies: 4
Views: 42,067
Moving, blinking eyes for Complete Character Set
I am thinking about an experiment where an avatar will mimic the head movements of a participant, and at the same time keeps eye contact with the participant. It would also be nice if the movable...
|