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Search: Posts Made By: Vaquero
Forum: Vizard 02-25-2016, 03:57 PM
Replies: 8
Views: 24,546
Posted By Vaquero
The vcc_female.cfg has no namespace in the bones...

The vcc_female.cfg has no namespace in the bones when loaded in the inspector. But it does seem to use different file formats than what I get when exporting with the Cal3D exporter in 3DS Max, for...
Forum: Vizard 02-24-2016, 05:45 PM
Replies: 3
Views: 21,720
Posted By Vaquero
NEVERMIND! I really made a typo in the CFG...

NEVERMIND!
I really made a typo in the CFG file, where a comment was missing the leading #!
Forum: Vizard 02-24-2016, 05:41 PM
Replies: 3
Views: 21,720
Posted By Vaquero
I tried with the standard skeleton, and I used...

I tried with the standard skeleton, and I used Autodesks script to convert it to Biped, but it just wouldn't work.
Converted to Biped and exported as xsf the skeleton file looks like in the...
Forum: Vizard 02-24-2016, 05:34 PM
Replies: 3
Views: 21,720
Posted By Vaquero
Of course, trying to open the cfg file in the...

Of course, trying to open the cfg file in the Inspector throws this message:

---------------------------
Inspector
---------------------------
Failed to load...
Forum: Vizard 02-24-2016, 05:22 PM
Replies: 3
Views: 21,720
Posted By Vaquero
Exclamation can't load exported Cal3d Avatars from Autodesk Character Generator

Hello! I'm still trying to get any character to work in vizard besides the ones that are delivered with the software. And it fails! Again.

This time I created an avatar with Autodesk's Character...
Forum: Vizard 02-24-2016, 01:14 PM
Replies: 8
Views: 24,546
Posted By Vaquero
skeleton xsf export

<SKELETON VERSION="1000" NUMBONES="25">
<BONE ID="0" NAME="Fbx_Root" NUMCHILDS="1">
<TRANSLATION>0 0 0</TRANSLATION>
<ROTATION>-0.707107 0 0 0.707107</ROTATION>
...
Forum: Vizard 02-24-2016, 01:10 PM
Replies: 8
Views: 24,546
Posted By Vaquero
Exclamation Problem (bones not found) with custom skeleton and Live Characters

Hey! I tried using the Live Characters Plugin for MotionBuilder to get a custom generated skeleton to animate inside Vizard. I followed the instructions in the help. I've got an fbx file that I used...
Forum: Vizard 02-24-2016, 12:29 PM
Replies: 4
Views: 25,157
Posted By Vaquero
Question Live Characters for MotionBuilder 2016?

Are there any plans to release the Live Characters Plugin for MotionBuilder 2016?
We're stuck on MoBu2015 just because of the LiveCharacters pugin. Sometimes there are problems when trying to open...
Forum: Vizard 11-02-2015, 12:10 PM
Replies: 3
Views: 54,329
Posted By Vaquero
Again, thank you very much for your quick replay,...

Again, thank you very much for your quick replay, Jeff. I'm planning on loading the characters via hardware skinning, but further, every optimization counts. I'm baffled, that there is no support for...
Forum: Vizard 11-02-2015, 11:58 AM
Replies: 3
Views: 40,636
Posted By Vaquero
Thank you for your quick reply. Unfortunately, it...

Thank you for your quick reply. Unfortunately, it doesn't answer my question. I figured, there is no out-of-the-box built-in support, so my question is, how do I get there? Using custom effects and...
Forum: Vizard 11-01-2015, 05:16 PM
Replies: 3
Views: 54,329
Posted By Vaquero
Question Cal3d & predefined LOD?!

In a post (http://forum.worldviz.com/showpost.php?p=3545&postcount=2) dating back to 2007, someone states that LOD (Level of Detail) is "currently" not supported for Cal3d avatars. It is now 2015 and...
Forum: Vizard 11-01-2015, 09:37 AM
Replies: 3
Views: 40,636
Posted By Vaquero
Question physically based rendering using shaders/custom effects?

Hello community!
I'm a 3D-artist and just getting startet using Vizard. One of the first things I noticed was, that vizard's 3D asset pipeline relies on "the old way" of doing things with shaders....
Showing results 51 to 62 of 62

 
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