Forum: Vizard
02-25-2016, 03:57 PM
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Replies: 8
Views: 24,546
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Forum: Vizard
02-24-2016, 05:45 PM
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Replies: 3
Views: 21,720
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Forum: Vizard
02-24-2016, 05:41 PM
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Replies: 3
Views: 21,720
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Forum: Vizard
02-24-2016, 05:34 PM
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Replies: 3
Views: 21,720
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Forum: Vizard
02-24-2016, 05:22 PM
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Replies: 3
Views: 21,720
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Forum: Vizard
02-24-2016, 01:14 PM
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Replies: 8
Views: 24,546
skeleton xsf export
<SKELETON VERSION="1000" NUMBONES="25">
<BONE ID="0" NAME="Fbx_Root" NUMCHILDS="1">
<TRANSLATION>0 0 0</TRANSLATION>
<ROTATION>-0.707107 0 0 0.707107</ROTATION>
...
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Forum: Vizard
02-24-2016, 01:10 PM
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Replies: 8
Views: 24,546
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Forum: Vizard
02-24-2016, 12:29 PM
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Replies: 4
Views: 25,157
Live Characters for MotionBuilder 2016?
Are there any plans to release the Live Characters Plugin for MotionBuilder 2016?
We're stuck on MoBu2015 just because of the LiveCharacters pugin. Sometimes there are problems when trying to open...
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Forum: Vizard
11-02-2015, 12:10 PM
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Replies: 3
Views: 54,329
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Forum: Vizard
11-02-2015, 11:58 AM
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Replies: 3
Views: 40,636
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Forum: Vizard
11-01-2015, 05:16 PM
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Replies: 3
Views: 54,329
Cal3d & predefined LOD?!
In a post (http://forum.worldviz.com/showpost.php?p=3545&postcount=2) dating back to 2007, someone states that LOD (Level of Detail) is "currently" not supported for Cal3d avatars. It is now 2015 and...
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Forum: Vizard
11-01-2015, 09:37 AM
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Replies: 3
Views: 40,636
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