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Search: Posts Made By: Gladsomebeast
Forum: Vizard 09-17-2010, 01:28 PM
Replies: 1
Views: 24,838
Posted By Gladsomebeast
Texturing an on-the-fly object is possible. ...

Texturing an on-the-fly object is possible. You'll want to set the texture coordinate assosiated with each vertex with the viz.texcoord command. Apply a texture to the completed object with
...
Forum: Vizard 09-15-2010, 03:21 PM
Replies: 2
Views: 45,919
Posted By Gladsomebeast
Looked at your code a little more... I'm not...

Looked at your code a little more...

I'm not seeing any call to viznet.client.send(SEND) or viznet.server.send(SEND) in your code. Thus the viznet.callback(SEND, update) won't get used. In your...
Forum: Vizard 09-15-2010, 03:14 PM
Replies: 2
Views: 45,919
Posted By Gladsomebeast
Not sure whats going on in your code. Must be...

Not sure whats going on in your code. Must be some bug somewhere that I'm not getting.

This example I worked up does what you want to do (I think):
import viz
import vizact
viz.go()
...
Forum: Vizard 09-15-2010, 12:29 PM
Replies: 3
Views: 20,722
Posted By Gladsomebeast
perhaps using a collideMesh call on your tilted...

perhaps using a collideMesh call on your tilted world model will do the trick. If so remove the collidePlane call.
Forum: Vizard 09-15-2010, 12:23 PM
Replies: 3
Views: 19,306
Posted By Gladsomebeast
Because viz.COLLIDE_BEGIN_EVENT only calls...

Because viz.COLLIDE_BEGIN_EVENT only calls onCollide once per collision, you get one notification of collision when the avatar hits the city model's ground, even though the avatar moves on to collide...
Forum: Vizard 08-26-2010, 02:04 PM
Replies: 0
Views: 42,633
Posted By Gladsomebeast
Code for Avatar control 3rd Person Adventure Game Style

Example code for controlling a user avatar. Console adventure game style.

Left mouse button rotates view, mouse wheel zooms.

WASD keys move avatar. Spacebar triggers jump. 'V' key triggers...
Forum: Vizard 08-19-2010, 07:31 PM
Replies: 1
Views: 18,177
Posted By Gladsomebeast
Tutorial files without the Vizard installer: ...

Tutorial files without the Vizard installer:

http://files.worldviz.com/getFile.php?id=13iGLD87qE0Fi19t
Forum: Vizard 08-19-2010, 05:16 AM
Replies: 1
Views: 18,177
Posted By Gladsomebeast
Beijing Workshop

Download tutorial files here:

http://files.worldviz.com/getFile.php?id=8dZEym140XkHy7Q7
Forum: Vizard 06-03-2010, 11:58 AM
Replies: 8
Views: 36,498
Posted By Gladsomebeast
Just a guess, but try re-installing numpy as a...

Just a guess, but try re-installing numpy as a module in that package is not right according to the screenshot you posted.
Forum: Vizard 06-02-2010, 10:28 AM
Replies: 4
Views: 22,860
Posted By Gladsomebeast
I'm guessing that the problem is related to the...

I'm guessing that the problem is related to the alpha texture on the hair not being rendered right in peoplemaker. When you are in "wireframe" view do you see all the polygons?

A workaround...
Forum: Vizard 06-01-2010, 01:37 PM
Replies: 4
Views: 22,860
Posted By Gladsomebeast
There proably is a limit, but I think is very...

There proably is a limit, but I think is very large.

What message does PeopleMaker tell you when you try to load your hairy head?
Forum: Vizard 04-26-2010, 02:28 PM
Replies: 17
Views: 33,177
Posted By Gladsomebeast
Actualy, your code was more correct. Disregard...

Actualy, your code was more correct. Disregard my previous comment about your code.

nvis.nvisorSX() sets up field of view correctly as well which is nice.

So must be that...
Forum: Vizard 04-26-2010, 02:26 PM
Replies: 17
Views: 33,177
Posted By Gladsomebeast
Code should be this for nVisor: ...

Code should be this for nVisor:
viz.go(viz.HMD|viz.STEREO)

When you say "does not show up" do you mean you not seeing vizard at all (no bouncy loading ball)?

If so, then perhaps you still have...
Forum: Vizard 04-19-2010, 02:49 PM
Replies: 17
Views: 33,177
Posted By Gladsomebeast
Sounds like its frozen because Vizard can only...

Sounds like its frozen because Vizard can only utilize one graphics card to "hardware accelerate" the rendering. So a Vizard window thats on a monitor powered by the graphics card Vizard is not...
Forum: Vizard 04-16-2010, 06:20 PM
Replies: 13
Views: 42,401
Posted By Gladsomebeast
Definatly the one problem with FaceGen: hair. ...

Definatly the one problem with FaceGen: hair.

There are a few hair models, aka shapes, included with facegen that you can change the color on. Definaly more than just one brown one.

You...
Forum: Vizard 04-16-2010, 01:25 PM
Replies: 17
Views: 33,177
Posted By Gladsomebeast
So Vizard can span accross multiple monitors on...

So Vizard can span accross multiple monitors on Windows7/Vista. The viz.fullscreen.monitor vizcore.cfg variable must be set to 0. If the variable is set to a monitor number (1, 2, 3, ...) then...
Forum: Vizard 04-15-2010, 11:58 AM
Replies: 4
Views: 20,861
Posted By Gladsomebeast
Seems this is a common need, to have some sort of...

Seems this is a common need, to have some sort of "control view" while the user simulation is doing its thing.

We can do this by running a second Vizard program on the same computer. The Vizard...
Forum: Vizard 04-15-2010, 11:06 AM
Replies: 2
Views: 20,701
Posted By Gladsomebeast
Why would you like to convert to CAFX? The...

Why would you like to convert to CAFX?

The CAFX format is encrypted here at WorldViz so only Vizard programs can load the sample files included with Vizard. So it not good protection from other...
Forum: Vizard 04-13-2010, 10:43 AM
Replies: 13
Views: 42,401
Posted By Gladsomebeast
FaceGen Workflow: FaceGen can output VRML files...

FaceGen Workflow:
FaceGen can output VRML files with different emotions which you
can load into Vizard's PeopleMaker tool. PeopleMaker allows you to
setup the morphs/expressions for use in...
Forum: Vizard 04-13-2010, 10:36 AM
Replies: 5
Views: 45,660
Posted By Gladsomebeast
KDL looks cool! Defintaly a possible solution...

KDL looks cool! Defintaly a possible solution for you.

Keep us updated =), would love to see how your experence with KDL is.
Forum: Vizard 04-12-2010, 06:59 PM
Replies: 4
Views: 37,343
Posted By Gladsomebeast
MotionBuilder was created for this purpose; that...

MotionBuilder was created for this purpose; that is, to record animations for avatars. MotionBuilder is the tool that LiveCharacters lives in. Once recorded in MotionBuilder, you export the...
Forum: Vizard 04-12-2010, 06:50 PM
Replies: 13
Views: 42,401
Posted By Gladsomebeast
You can also use some avatar creation software...

You can also use some avatar creation software tools and replace the Complete Characters' heads. They have many expresions included.

Facegen is probably the coollest.
http://www.facegen.com/
...
Forum: Vizard 04-12-2010, 06:45 PM
Replies: 17
Views: 33,177
Posted By Gladsomebeast
Sound like you need to create a "horizontal span"...

Sound like you need to create a "horizontal span" between monitors 3 and 4 in nVidea's control panel. Thus they appear as one monitor to Vizard/Windows and a full-screened app will streach across...
Forum: Vizard 04-12-2010, 06:32 PM
Replies: 5
Views: 45,660
Posted By Gladsomebeast
Mojo, You can access the Vicon data through...

Mojo,

You can access the Vicon data through Vizard's Vicon plug-in.

It is possible to animate an avatar with a tequniqe know as inverse kinematics. Inverse kinematic maps Vicon points to...
Forum: Vizard 02-10-2010, 11:28 AM
Replies: 3
Views: 31,222
Posted By Gladsomebeast
Replied to here: ...

Replied to here:
http://vizworkshop.com/articles/walkthrough_app#comment-3

Answer:
I could not reproduce the problem. I made your changes to UserAvatar.py and movement is smooth. Perhaps if you...
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