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Search: Posts Made By: FlyingWren
Forum: Vizard 08-28-2003, 11:49 AM
Replies: 20
Views: 66,166
Posted By FlyingWren
We actually need to be able to translate more...

We actually need to be able to translate more than the eyeheight. I think for now, instead of translating the user, I'll translate all of the geometry instead :)

Thanks for your quick reply.
Forum: Vizard 08-28-2003, 10:59 AM
Replies: 20
Views: 66,166
Posted By FlyingWren
Viewpoint transforms

In the middle of our keyboard-handling definition is the following:


elif key == '65366': # Page Down
viz.translate (viz.HEAD_POS, 0, -0.1, 0)
elif key == '65365': # Page Up
viz.translate...
Forum: Vizard 08-21-2003, 01:31 PM
Replies: 15
Views: 50,998
Posted By FlyingWren
I tried what you said. As you suspected, the...

I tried what you said. As you suspected, the pointer to the sub-object was invalid.

Anyway, I think I've found out the issue: the sub-object in the file that I was trying to access was named:...
Forum: Vizard 08-17-2003, 11:55 PM
Replies: 15
Views: 50,998
Posted By FlyingWren
Do translation/scale/rotation functions work on...

Do translation/scale/rotation functions work on node3d objects that are acquired from viz.getchild()? I have them in my code, and they do not generate a script or runtime error, but the object just...
Forum: Vizard 08-13-2003, 02:42 PM
Replies: 15
Views: 50,998
Posted By FlyingWren
Miscellaneous observations

Viz 2.08 has the following characteristics that I didn't see in v2.07:

When viewing a scene, it gets a case of the 'jerkies': ie, it will render smoothly for a second or two, then render jerkily...
Forum: Vizard 08-11-2003, 01:20 PM
Replies: 4
Views: 34,095
Posted By FlyingWren
Oh, wow. Thanks a bunch. Edit: Just tried...

Oh, wow. Thanks a bunch.

Edit: Just tried it out and it is working just fine. Thanks again.
Forum: Vizard 08-11-2003, 12:16 PM
Replies: 4
Views: 34,095
Posted By FlyingWren
Ah. Yep, that does the trick. As always, thanks...

Ah. Yep, that does the trick. As always, thanks for your quick and helpful response.

If I could pester you with one more question re: the depth-of-field effect that is in Vizard 2.07... It...
Forum: Vizard 08-10-2003, 07:33 PM
Replies: 4
Views: 34,095
Posted By FlyingWren
Vizard 2.0x lighting

As I mentioned in another thread, we aim for "WYSIWYG" lighting; that was, we need to precompute the RGBs on our textures and then just have them appear identically when viewed within Vizard.

One...
Forum: Vizard 08-08-2003, 04:09 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
Just checked on this -- Vizard 1.098 performs...

Just checked on this -- Vizard 1.098 performs like exactly like 1.097 in terms of the graphical output, as far as I can tell.
Forum: Vizard 07-16-2003, 12:54 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
I'm in the middle of taking some time off, but...

I'm in the middle of taking some time off, but will happy to try that when I return.
Forum: Vizard 07-09-2003, 03:38 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
Was pasting the screenshots into Paint Shop Pro...

Was pasting the screenshots into Paint Shop Pro (a Photoshop clone) at various levels of zoom on the texture in question. Also, I realize that in using viz.screenshot(), certain areas of the image...
Forum: Vizard 07-08-2003, 03:15 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
Tried both printscreen button and...

Tried both printscreen button and viz.screenshot() -- it happens in both :/
Forum: Vizard 07-08-2003, 03:14 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
...if it helps you debug: the end-result RGB...

...if it helps you debug:

the end-result RGB always ends up higher than the original texture RGB (and the RGB values become nonequal from each other, ie, it's not a true gray anymore).

The...
Forum: Vizard 07-08-2003, 03:08 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
Hmm-- just checked and my monitor is in 32-bit...

Hmm-- just checked and my monitor is in 32-bit color after all.

Any other ideas?
Forum: Vizard 07-08-2003, 01:46 PM
Replies: 10
Views: 32,950
Posted By FlyingWren
Textures: Before & after

Hi,

We have a graphic of just plain RGB gray (127, 127, 127) applied to a model in our world. When I take a screenshot of that model in our world and look at it in a paint program, it shows...
Forum: Vizard 06-27-2003, 02:22 PM
Replies: 4
Views: 30,662
Posted By FlyingWren
Oops. In the journey to detailing my problem, I...

Oops. In the journey to detailing my problem, I figured it out. (Thanks for your helpfulness, though, farshid-- !)

Reading my own post, I realized that the myterious number of the cube (39.37) is...
Forum: Vizard 06-27-2003, 02:06 PM
Replies: 4
Views: 30,662
Posted By FlyingWren
OK, I made a cube. I set its parameters to 1...

OK, I made a cube.

I set its parameters to 1 meter in all dimensions. I double-checked our unit and grid settings (they are indeed in meters), and also measured the size of the box from within...
Forum: Vizard 06-27-2003, 10:43 AM
Replies: 4
Views: 30,662
Posted By FlyingWren
.max ---> .vrml

We model our geometry in 3DS Max 5.0 and export to VRML.

However, the VRML objects end up being about a hundred times bigger - i.e., what is modeled as being 1 meter tall in Max ends up as...
Forum: Vizard 06-26-2003, 10:50 AM
Replies: 3
Views: 53,900
Posted By FlyingWren
Sorry to have wrecked your originality! ;) ...

Sorry to have wrecked your originality! ;)

But, while I'm at it, I guess I might point out that "3d Text" geometry objects seem to be visible in every scene, even if you specify a single scene...
Forum: Vizard 06-25-2003, 04:11 PM
Replies: 3
Views: 53,900
Posted By FlyingWren
viz.splashscreen() and stereo

In a mono-display, viz.splashscreen() acts as I would expect it to.

In a stereo-display (either on CRT or headmount), the splash image only occupies the left of the 2 displays; the other one gets...
Forum: Vizard 06-23-2003, 02:39 PM
Replies: 1
Views: 55,497
Posted By FlyingWren
Mousewheel as input

Any hope of adding support for the mousewheels that most PC mice come with today in the next version of Vizard?

(All I see in the tutorials are support for "normal" mouse movement and button...
Forum: Vizard 04-29-2003, 02:40 PM
Replies: 1
Views: 54,870
Posted By FlyingWren
viz.eyeheight ( )

The command viz.eyeheight does not seem to be working as I expect.

The helpfile says, "Normally, issuing viz.reset(viz.HEAD_POS) will reset the view model to (0, 1.82, 0). The eyeheight command...
Forum: Vizard 04-07-2003, 11:49 AM
Replies: 1
Views: 58,495
Posted By FlyingWren
Bump mapping?

Just curious-- has there been any thought about implementing bump-mapping capability into the 3-D engine of Vizard?

Besides possibly making some rendering tasks more efficient (compared to making...
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