Forum: Vizard
08-28-2003, 11:49 AM
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Replies: 20
Views: 66,166
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Forum: Vizard
08-28-2003, 10:59 AM
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Replies: 20
Views: 66,166
Viewpoint transforms
In the middle of our keyboard-handling definition is the following:
elif key == '65366': # Page Down
viz.translate (viz.HEAD_POS, 0, -0.1, 0)
elif key == '65365': # Page Up
viz.translate...
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Forum: Vizard
08-21-2003, 01:31 PM
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Replies: 15
Views: 50,998
I tried what you said. As you suspected, the...
I tried what you said. As you suspected, the pointer to the sub-object was invalid.
Anyway, I think I've found out the issue: the sub-object in the file that I was trying to access was named:...
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Forum: Vizard
08-17-2003, 11:55 PM
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Replies: 15
Views: 50,998
Do translation/scale/rotation functions work on...
Do translation/scale/rotation functions work on node3d objects that are acquired from viz.getchild()? I have them in my code, and they do not generate a script or runtime error, but the object just...
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Forum: Vizard
08-13-2003, 02:42 PM
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Replies: 15
Views: 50,998
Miscellaneous observations
Viz 2.08 has the following characteristics that I didn't see in v2.07:
When viewing a scene, it gets a case of the 'jerkies': ie, it will render smoothly for a second or two, then render jerkily...
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Forum: Vizard
08-11-2003, 01:20 PM
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Replies: 4
Views: 34,095
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Forum: Vizard
08-11-2003, 12:16 PM
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Replies: 4
Views: 34,095
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Forum: Vizard
08-10-2003, 07:33 PM
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Replies: 4
Views: 34,095
Vizard 2.0x lighting
As I mentioned in another thread, we aim for "WYSIWYG" lighting; that was, we need to precompute the RGBs on our textures and then just have them appear identically when viewed within Vizard.
One...
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Forum: Vizard
08-08-2003, 04:09 PM
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Replies: 10
Views: 32,950
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Forum: Vizard
07-16-2003, 12:54 PM
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Replies: 10
Views: 32,950
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Forum: Vizard
07-09-2003, 03:38 PM
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Replies: 10
Views: 32,950
Was pasting the screenshots into Paint Shop Pro...
Was pasting the screenshots into Paint Shop Pro (a Photoshop clone) at various levels of zoom on the texture in question. Also, I realize that in using viz.screenshot(), certain areas of the image...
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Forum: Vizard
07-08-2003, 03:15 PM
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Replies: 10
Views: 32,950
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Forum: Vizard
07-08-2003, 03:14 PM
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Replies: 10
Views: 32,950
...if it helps you debug:
the end-result RGB...
...if it helps you debug:
the end-result RGB always ends up higher than the original texture RGB (and the RGB values become nonequal from each other, ie, it's not a true gray anymore).
The...
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Forum: Vizard
07-08-2003, 03:08 PM
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Replies: 10
Views: 32,950
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Forum: Vizard
07-08-2003, 01:46 PM
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Replies: 10
Views: 32,950
Textures: Before & after
Hi,
We have a graphic of just plain RGB gray (127, 127, 127) applied to a model in our world. When I take a screenshot of that model in our world and look at it in a paint program, it shows...
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Forum: Vizard
06-27-2003, 02:22 PM
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Replies: 4
Views: 30,662
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Forum: Vizard
06-27-2003, 02:06 PM
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Replies: 4
Views: 30,662
OK, I made a cube.
I set its parameters to 1...
OK, I made a cube.
I set its parameters to 1 meter in all dimensions. I double-checked our unit and grid settings (they are indeed in meters), and also measured the size of the box from within...
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Forum: Vizard
06-27-2003, 10:43 AM
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Replies: 4
Views: 30,662
.max ---> .vrml
We model our geometry in 3DS Max 5.0 and export to VRML.
However, the VRML objects end up being about a hundred times bigger - i.e., what is modeled as being 1 meter tall in Max ends up as...
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Forum: Vizard
06-26-2003, 10:50 AM
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Replies: 3
Views: 53,900
Sorry to have wrecked your originality! ;)
...
Sorry to have wrecked your originality! ;)
But, while I'm at it, I guess I might point out that "3d Text" geometry objects seem to be visible in every scene, even if you specify a single scene...
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Forum: Vizard
06-25-2003, 04:11 PM
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Replies: 3
Views: 53,900
viz.splashscreen() and stereo
In a mono-display, viz.splashscreen() acts as I would expect it to.
In a stereo-display (either on CRT or headmount), the splash image only occupies the left of the 2 displays; the other one gets...
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Forum: Vizard
06-23-2003, 02:39 PM
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Replies: 1
Views: 55,497
Mousewheel as input
Any hope of adding support for the mousewheels that most PC mice come with today in the next version of Vizard?
(All I see in the tutorials are support for "normal" mouse movement and button...
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Forum: Vizard
04-29-2003, 02:40 PM
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Replies: 1
Views: 54,870
viz.eyeheight ( )
The command viz.eyeheight does not seem to be working as I expect.
The helpfile says, "Normally, issuing viz.reset(viz.HEAD_POS) will reset the view model to (0, 1.82, 0). The eyeheight command...
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Forum: Vizard
04-07-2003, 11:49 AM
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Replies: 1
Views: 58,495
Bump mapping?
Just curious-- has there been any thought about implementing bump-mapping capability into the 3-D engine of Vizard?
Besides possibly making some rendering tasks more efficient (compared to making...
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