| Forum: Plug-in development  10-30-2014, 04:14 PM | 
	
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			Replies: 1
		 
			Views: 83,992
		 
			
				
				old plugin interface
 Is the old plugin interface (sensor.h, VRUTSensor, etc...) available in vizard 5? I definitely like the new interface better for new things, but I'd like to reuse old plugins too.
 
 Joe
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	| Forum: Vizard  12-07-2012, 12:09 PM | 
	
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			Replies: 1
		 
			Views: 19,887
		 
			
				
				labjack u6
 We have just gotten a labjack u6 and are wondering if anyone has had success reading it into Vizard. We have used the u12 just fine, but we're having trouble getting the u6 to work. Any help would be...
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	| Forum: Vizard  05-20-2011, 04:41 PM | 
	
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			Replies: 2
		 
			Views: 21,364
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	| Forum: Vizard  05-19-2011, 02:59 PM | 
	
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			Replies: 2
		 
			Views: 21,364
		 
			
				
				parallel port on laptop
 Hi,
 We want to use vizparallel to send pulses on a laptop parallel port connected with a pci express external card (viz 3.0, win7 64-bit, startech ec1pecps). I can't get it to recognize the...
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	| Forum: Plug-in development  06-15-2010, 04:32 PM | 
	
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			Replies: 2
		 
			Views: 37,001
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	| Forum: Plug-in development  06-15-2010, 04:12 PM | 
	
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			Replies: 2
		 
			Views: 37,001
		 
			
				
				sensor wrapper
 Hi,
 I want to wrap an interface around a sensor plugin. I've done it before with a CustomObject ( derive from viz.CustomChild and use viz.upgradeCustomNode ...), and that works great. It looks...
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	| Forum: Plug-in development  12-03-2009, 03:41 PM | 
	
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			Replies: 0
		 
			Views: 27,740
		 
			
				
				vizard tick in a plugin
 Is it possible to get access to the current viz.tick() in a plugin sensor and/or custom object? I'd like to implement some high speed recording and that would be the easiest way to access the time...
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	| Forum: Vizard  07-09-2009, 02:17 PM | 
	
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			Replies: 2
		 
			Views: 19,048
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	| Forum: Vizard  07-09-2009, 11:25 AM | 
	
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			Replies: 2
		 
			Views: 19,048
		 
			
				
				one side texture
 I want to put a target on one side of a box. It seems that textures would work the best. I tried
 
 target=viz.add('box.wrl')
 pic = viz.addTexture('tex.jpg')
 target.texture(pic)
 
 where tex.jpg is...
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