Forum: Vizard
09-07-2009, 01:10 AM
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Replies: 5
Views: 18,159
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Forum: Vizard
09-04-2009, 05:54 AM
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Replies: 5
Views: 18,159
Hey,
I've got another idea, to solve my...
Hey,
I've got another idea, to solve my problem. But therefore I should know, how to get the euler of my line.
So I draw a line like this:
begin = [0,0,0]
end = [2,1,2]
...
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Forum: Vizard
08-26-2009, 01:24 AM
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Replies: 1
Views: 21,206
Change Viewpoint in different scenes
Good morning,
I want to change the viewpoint from scene to scene. So I want to set in scene1:
viz.MainView.setPosition(0,0,-10)
viz.MainView.lookat(0,0,0)
If I change the scene to scene 2,...
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Forum: Vizard
08-20-2009, 01:06 AM
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Replies: 1
Views: 22,704
addWindow only in one special scene
Hello,
I want to add a second Window in a special scene, like this:
UpperLeftWindow = viz.addWindow(pos=(0.7,1.0),size=(0.3,0.3))
But this window should only be added in the scene 3.
How...
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Forum: Vizard
07-18-2009, 05:41 AM
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Replies: 2
Views: 13,860
I've solved my problem with this:
...
I've solved my problem with this:
vec1.rotate(1,0,0,'',viz.RELATIVE_LOCAL)
This works fine, but I want to set the rotation point of my object at the first vertex.
So the first vertex should...
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Forum: Vizard
07-17-2009, 02:34 AM
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Replies: 2
Views: 13,860
Turn around the y-axis
Hello,
how can I turn my drawn layer around the y-axis?
viz.startlayer(viz.LINES)
viz.linewidth(3)
viz.vertexcolor(viz.RED)
viz.vertex(2,3,5)
viz.vertex(-1,2,9)
viz.startlayer(viz.POINTS)
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Forum: Vizard
07-13-2009, 11:13 AM
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Replies: 4
Views: 17,995
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Forum: Vizard
07-13-2009, 10:00 AM
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Replies: 4
Views: 17,995
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Forum: Vizard
07-12-2009, 06:22 AM
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Replies: 4
Views: 17,995
Call objects created within definitions
Hi,
I want to create buttons within a definition. Something like that:
def createButton(self, position, pictureOff, pictureOn, name, szene):
self.Position = position
self.PictureOff =...
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Forum: Vizard
05-14-2009, 03:31 AM
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Replies: 6
Views: 30,769
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Forum: Vizard
05-13-2009, 10:43 AM
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Replies: 6
Views: 30,769
viz.vertex coordinates
Hello,
I want to create a vertex at the mouseclick position, but I don't know how to do it.
If I create two vertex points:
viz.startlayer(viz.POINTS)
viz.pointsize(10)...
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