Forum: Vizard
03-14-2006, 03:16 PM
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Replies: 0
Views: 7,155
flickering artifacts
Hello all,
I'm modeling a hallway that's about 30 m long. I've done the modeling in
Maya and applied textures the wall to make it look like a real hallway that
I'm trying to model. When I start...
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Forum: Vizard
03-12-2006, 11:13 AM
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Replies: 1
Views: 9,427
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Forum: Vizard
03-08-2006, 08:29 AM
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Replies: 1
Views: 9,427
texture mapping problem
Hi everyone,
I modeled a hallway in maya and exported to vizard as obj file, but vizard had problems displaying the textures of walls and floor. Is it because that I used "repeat UV" when...
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Forum: Vizard
02-13-2006, 12:51 PM
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Replies: 2
Views: 47,848
Hi tobin,
Thanks for your suggestions. ...
Hi tobin,
Thanks for your suggestions. However we only have Maya, any way could export motion data from Maya to Cal3D format so that it is possible to load into Vizard? This seems to be a big...
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Forum: Vizard
02-13-2006, 12:44 PM
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Replies: 5
Views: 13,347
Hi farshizzo, thanks, the code looks very clear...
Hi farshizzo, thanks, the code looks very clear and helpful. Just one minor thing and it would be perfect.. how can I avoid keyboard input and just let the avatars working on their own randomly and...
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Forum: Vizard
02-04-2006, 01:05 PM
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Replies: 2
Views: 47,848
loading motion data for avatars
Hi everyone,
Is there anyway that I could load motion data(e.g. in asf/amc or bvh format) into Vizard so that the avatars can perform more complex activities like kicking a ball, fighting, etc.? ...
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Forum: Vizard
02-04-2006, 12:44 PM
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Replies: 5
Views: 13,347
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Forum: Vizard
01-29-2006, 07:27 PM
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Replies: 5
Views: 13,347
animating people wandering in a room
Hi everyone,
I'm new here. I got a task of creating a virtual envirionment with avatars walking around in a room. Does anyone have any idea about how to do it efficiently? Should I first build...
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