Forum: Vizard
03-22-2013, 02:37 PM
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Replies: 5
Views: 15,664
Alright, one more question: Is there a way to...
Alright, one more question: Is there a way to size the quad so that is fits the exact dimensions of the window? I've tried, but I'm not sure how the 'size' parameter in viz.addTexQuad method...
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Forum: Vizard
03-22-2013, 04:23 AM
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Replies: 5
Views: 15,664
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Forum: Vizard
03-12-2013, 09:11 AM
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Replies: 5
Views: 15,664
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Forum: Vizard
03-12-2013, 08:34 AM
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Replies: 5
Views: 15,664
Depth buffer
Hello,
I need the depth information of each pixel, so I'm wondering if it is possible to render scenes in the z-buffer representation? (SEE figure at top of wiki article...
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Forum: Vizard
07-13-2012, 06:17 AM
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Replies: 1
Views: 14,749
VRPN problems ( Vizard 3.0 )
Hi, I'm trying to interface our infrared tracking equipment with the vrpn7.dle. In Vizard, the tracking data is written to a 1-dimensional array of length 8. I've calibrated the system ( iotracker )...
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Forum: Vizard
07-13-2012, 06:01 AM
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Replies: 1
Views: 17,907
Projection Matrix (onto oblique near plane)
I would like to define a projection matrix matrix with an oblique near plane. I have a paper which explains how to do this, but it seems that the projection matrix in Vizard isn't defined in the same...
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Forum: Vizard
11-30-2011, 10:23 AM
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Replies: 3
Views: 9,924
Rendering different objects and fov's
I am creating a virtual forest, and I am wondering if there is any way I can do these two things:
1) First, I would like to switch the field of view after an event occurs. For example, I would...
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Forum: Vizard
09-25-2011, 06:52 AM
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Replies: 2
Views: 10,396
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Forum: Vizard
08-30-2011, 04:13 AM
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Replies: 2
Views: 7,557
Also, I am trying to have the view point "walk"...
Also, I am trying to have the view point "walk" along the surface of the terrain generated by the InfiniteTerrain.dlc at a fixed height (let's say, the height of an avatar). I would like to move in...
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Forum: Vizard
08-30-2011, 03:40 AM
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Replies: 2
Views: 7,557
Collision detection with InfiniteTerrain Generator
I am wondering if there is anyway to activate collision detection with the infinite terrain generator (InfiniteTerrain.dlc). Given below is a simple example of code, and if you copy/paste and run it...
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Forum: Vizard
04-21-2011, 06:15 AM
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Replies: 0
Views: 16,699
Applying textures to objects made in Blender
I am trying to understand how to take objects that are designed in Blender and use them in Vizard. I have started with a simple cube as a 3d object using Blender. I created a UV map and the texture...
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