Forum: Vizard
07-10-2015, 10:23 AM
|
Replies: 4
Views: 14,459
|
Forum: Vizard
07-10-2015, 10:16 AM
|
Replies: 1
Views: 10,038
|
Forum: Vizard
07-10-2015, 10:09 AM
|
Replies: 2
Views: 10,555
|
Forum: Vizard
06-15-2015, 11:01 AM
|
Replies: 2
Views: 11,396
|
Forum: Vizard
03-16-2015, 12:34 PM
|
Replies: 8
Views: 18,753
|
Forum: Vizard
03-12-2015, 10:55 AM
|
Replies: 7
Views: 21,908
|
Forum: Vizard
03-12-2015, 10:46 AM
|
Replies: 7
Views: 21,908
|
Forum: Vizard
03-10-2015, 02:18 PM
|
Replies: 2
Views: 15,003
|
Forum: Vizard
03-10-2015, 01:51 PM
|
Replies: 7
Views: 21,908
The script is not creating the graphics window...
The script is not creating the graphics window using viz.go(). Since no window is created, the script will immediately exit after reaching the end of the file. Try running the following code:
...
|
Forum: Vizard
03-10-2015, 11:45 AM
|
Replies: 7
Views: 21,908
|
Forum: Vizard
01-29-2015, 02:22 PM
|
Replies: 8
Views: 24,425
|
Forum: Vizard
01-29-2015, 09:57 AM
|
Replies: 8
Views: 24,425
|
Forum: Vizard
12-12-2014, 11:30 AM
|
Replies: 1
Views: 10,858
If you mean a single cave with two walls, then...
If you mean a single cave with two walls, then have a look at this example (http://docs.worldviz.com/vizard/#vizcave_CAVE_single_machine.htm) from the docs.
If you mean two separate caves, each...
|
Forum: Vizard
12-09-2014, 10:24 AM
|
Replies: 2
Views: 12,631
|
Forum: Plug-in development
12-02-2014, 09:25 AM
|
Replies: 3
Views: 54,912
|
Forum: Vizard
11-25-2014, 10:01 AM
|
Replies: 1
Views: 11,494
|
Forum: Vizard
11-25-2014, 09:08 AM
|
Replies: 1
Views: 10,206
You can add textures through the uniforms...
You can add textures through the uniforms attribute of the effect class within the _createUniforms method. Here is a simple example:
class WarpEffect(vizfx.postprocess.BaseShaderEffect):
def...
|
Forum: Vizard
11-13-2014, 06:48 PM
|
Replies: 2
Views: 18,221
|
Forum: Plug-in development
11-05-2014, 10:44 AM
|
Replies: 1
Views: 40,660
Vizard 5 will still load plugins using the old...
Vizard 5 will still load plugins using the old interface. The new SDK does not include the old-style sensor header files. However, if you have them from the previous SDK, then it should compile and...
|
Forum: Vizard
10-30-2014, 09:20 AM
|
Replies: 4
Views: 12,496
|
Forum: Vizard
10-28-2014, 09:03 AM
|
Replies: 3
Views: 16,991
|
Forum: Vizard
10-24-2014, 12:01 PM
|
Replies: 3
Views: 12,695
|
Forum: Vizard
10-24-2014, 09:58 AM
|
Replies: 3
Views: 11,644
I think you need to apply the offset after the...
I think you need to apply the offset after the scale. Try the following:
pigeonlink = viz.link(viz.MainView, pigeon, mask = viz.LINK_POS)
pigeonlink.postScale([0.8,0,0.8], target = viz.LINK_POS_OP)...
|
Forum: Vizard
10-23-2014, 12:43 PM
|
Replies: 1
Views: 11,576
|
Forum: Vizard
10-23-2014, 11:37 AM
|
Replies: 3
Views: 14,780
|