Forum: Vizard
05-11-2005, 04:40 PM
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Replies: 2
Views: 11,035
Adding to Vizard's search path
I would like to add certain (networked) directories to the default vizard search path so that new animations and textures can be used by all programmers on all machines in the lab. How could I do...
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Forum: Vizard
05-11-2005, 04:38 PM
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Replies: 1
Views: 9,427
texturing on-the-fly objects
I would like to apply a simple texture to an on-the-fly QUAD:
viz.startlayer(viz.QUADS)
viz.vertex(-.5,0,0)
viz.vertex(.5,0,0)
viz.vertex(.5,-DELTA,11)
viz.vertex(-.5,-DELTA,11)
plank =...
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Forum: Vizard
04-12-2005, 12:55 PM
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Replies: 1
Views: 9,152
Animating a handshake in realtime
I am trying to animate the handshake of an avatar. I am using a custom API to get data from a force-feedback joystick, but once I get the numbers (e.g. position) I have a problem with the actual...
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Forum: Vizard
01-06-2005, 11:00 PM
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Replies: 1
Views: 16,277
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Forum: Vizard
11-08-2004, 12:31 PM
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Replies: 3
Views: 9,265
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Forum: Vizard
11-08-2004, 11:58 AM
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Replies: 3
Views: 9,265
does viz.go() have an antidote?
I am looking for a command: maybe viz.stop()
that simply kills all timers, and "freezes" keyboard/mouse inputs but does not kill the head tracking...
right now, I am using an infinite loop, which...
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Forum: Vizard
11-01-2004, 02:05 PM
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Replies: 1
Views: 10,435
Picture-in-Picture texture problems (again)
I am still having minor problems when there are two windows (with different views of the world) within the screen.
In particular, the textures of the avatars' shirts seem to break when one is not...
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Forum: Vizard
10-25-2004, 07:22 PM
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Replies: 3
Views: 13,662
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Forum: Vizard
10-22-2004, 04:28 PM
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Replies: 1
Views: 7,867
picture-in-picture
despite figuring out the texture/crasing bug,
I have not been able to use picture-in-picture with an HMD (head mounted display) in stereo correctly.
While the main view is split correctly and...
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Forum: Vizard
10-22-2004, 11:50 AM
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Replies: 3
Views: 13,662
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Forum: Vizard
10-20-2004, 10:51 AM
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Replies: 1
Views: 8,268
Swapping VZF heads on the same avatar
Hi there,
I was wondering -- how do you "swap" one .vzf head with another on the same avatar?
For example, I have this neutral.vzf head for an avatar, and if I want his face to change to be...
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Forum: Vizard
10-05-2004, 04:22 PM
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Replies: 4
Views: 16,792
Problem solved!
I finally figured out the texture problem:
the culprit was in the windown initialization code:
othrPOV = viz.add(viz.VIEWPOINT)
othrPOV.translate(0,0,3.4)
PinP.viewpoint(othrPOV)...
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Forum: Vizard
10-05-2004, 04:12 PM
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Replies: 1
Views: 11,843
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Forum: Vizard
10-05-2004, 02:27 PM
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Replies: 15
Views: 18,888
Thanks for the reply.
Sorry about the...
Thanks for the reply.
Sorry about the vagueness - I was thinking more on the lines of using on-the-fly to create a sort of "3D paint" world. I'm tracking a second light for this world, which the...
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Forum: Vizard
10-04-2004, 10:43 AM
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Replies: 4
Views: 16,792
Graphics hardware:
The graphics card is NVIDIA GeForce 6800 GT with freshly installed drivers, but the script does the same running on a GeForce 5900, so I do not think it's the graphics hardware. If needed, I can also...
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Forum: Vizard
10-01-2004, 08:57 PM
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Replies: 15
Views: 18,888
Using on-the-fly with objects
Hi-
Is it possible to create on-the-fly objects using another object? Say I have a soccer ball object, and I want to create a string of them using on-the-fly. Is that allowed, or is OTF restricted...
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Forum: Vizard
09-21-2004, 11:30 AM
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Replies: 2
Views: 8,975
works great! thanks
I found that the BLEND_ROTATE feels more natural, as much as an out-of-body experience can feel natural.
thanks again!
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Forum: Vizard
09-21-2004, 09:59 AM
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Replies: 2
Views: 8,975
Animating an out-of-body transition
greetings!
I would like to construct an animation that swings the viewport around to look at the avatar representing the person who is looking through the viewport while moving away to a...
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Forum: Vizard
09-15-2004, 11:46 AM
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Replies: 1
Views: 16,440
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