Forum: Vizard
06-09-2016, 12:52 PM
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Replies: 1
Views: 6,605
Scale changing from Vizard 3 to 5
I created a simple scene in Vizard 3: characters from Vizard Complete Characters standing in a room (COLLADA file exported from SketchUp).
When I run the script in Vizard 5 (on a separate...
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Forum: Vizard
06-09-2016, 12:18 PM
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Replies: 1
Views: 7,470
animations always sync up for multiple characters
I have a number of characters from Vizard Complete Characters standing idle on the screen.
At random times, I pick a character and start a walking animation by using <node3d:avatar>.state(44). I...
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Forum: Vizard
07-24-2015, 09:34 AM
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Replies: 3
Views: 6,586
Generally I just use...
Generally I just use viz.go(viz.FULLSCREEN|viz.STEREO) to send the image to the HMD.
Tried the test script, it has the same effect.
I also used viz.fov() and changed the field of view, but that...
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Forum: Vizard
07-23-2015, 03:22 PM
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Replies: 3
Views: 8,560
Why not write 3D text, and put a white texture...
Why not write 3D text, and put a white texture quad behind it? Texure quads (http://docs.worldviz.com/vizard/Tutorial__Basic_texturing.htm)
If you make the texture quads have 0 depth, it would be...
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Forum: Vizard
07-22-2015, 02:02 PM
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Replies: 3
Views: 6,586
HMD view warp
I'm using an nVisor SX60, but any viewed image is slightly warped.
That is, straight lines at the top of the screen bend into a "smile" shape, while straight lines near the bottom bend into a...
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Forum: Vizard
07-09-2015, 09:51 AM
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Replies: 1
Views: 6,744
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Forum: Vizard
07-09-2015, 09:50 AM
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Replies: 1
Views: 8,312
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Forum: Vizard
03-23-2015, 11:03 AM
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Replies: 3
Views: 6,466
Thanks for the help Jeff. The problem still...
Thanks for the help Jeff. The problem still arises when I use images with dimensions in powers of two (to avoid Vizard rescaling the image) and when I use pictures with an aspect ratio of 1 (to avoid...
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Forum: Vizard
03-18-2015, 11:02 AM
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Replies: 3
Views: 6,466
Picture quality drop
I've made what can be described as a slideshow type of application in Vizard. I did this by displaying images as a texture on a texture quad and keeping the mainview stationary so the user only sees...
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