Forum: Vizard
07-11-2006, 07:20 AM
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Replies: 6
Views: 20,143
I mentioned to farshizzo once before that there...
I mentioned to farshizzo once before that there were many functions that did not have docstrings. My own opinion is that anything that is not intended for outside callers should have a brief comment...
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Forum: Vizard
07-10-2006, 06:58 AM
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Replies: 6
Views: 20,143
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Forum: Vizard
07-07-2006, 09:42 AM
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Replies: 6
Views: 20,143
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Forum: Vizard
07-05-2006, 11:32 AM
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Replies: 9
Views: 18,316
demo of new hand.getFingerTip()
Just thought I'd put in a demo that works in the beta, and some feedback.
# This is a demonstration of the new hand.getFingerTip()
# method, which lets you find the positions of each fingertip...
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Forum: Plug-in development
06-13-2006, 09:45 AM
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Replies: 1
Views: 13,554
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Forum: Vizard
06-06-2006, 12:14 PM
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Replies: 3
Views: 11,840
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Forum: Vizard
06-06-2006, 07:42 AM
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Replies: 51
Views: 63,767
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Forum: Vizard
06-02-2006, 06:55 AM
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Replies: 4
Views: 11,547
A timer starts whenever you call...
A timer starts whenever you call viz.starttimer(), so your goal is to decide when it's appropriate to make that call.
Something like this sketch (this is not tested code):
timer_one = False
...
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Forum: Vizard
06-01-2006, 06:50 AM
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Replies: 3
Views: 11,840
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Forum: Vizard
06-01-2006, 06:48 AM
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Replies: 8
Views: 11,870
There is a multiple-environment example for...
There is a multiple-environment example for Vizard which lets you choose from several architectural walk-through scenes. I don't have a link but I think it may still be available on the website as a...
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Forum: Vizard
05-31-2006, 10:19 AM
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Replies: 1
Views: 9,581
viz.VizIntersect.meshID no longer exists
Just a minor transition feature I found:
The module viz used to define an attribute called VizIntersect.meshID which is no longer available. Documentation, scripts and examples which suggested...
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Forum: Vizard
05-31-2006, 10:14 AM
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Replies: 1
Views: 9,828
vizmat.Vector.setlength()
Just a minor transition feature I found:
In the vizmat module, the method Vector.setlength() is now apparently called Vector.setLength() with a capital L.
Hope this helps.
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Forum: Vizard
05-30-2006, 10:29 AM
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Replies: 3
Views: 11,840
movie recording details?
I read discussions involving the plans for AVI and/or snapshot recording from within Vizard. If these are script-accessible features, a demo script would be helpful. (If they're not script...
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Forum: Vizard
05-30-2006, 10:07 AM
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Replies: 0
Views: 11,729
"Vizard Lite" graphic obscuring vizinfo pups
Just a tiny nit, but many of the "new feature" script demos seem to pick a position for their vizinfo pups and scrollbar controls which puts them behind the large "Vizard Lite Edition" watermark...
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Forum: Vizard
05-30-2006, 10:04 AM
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Replies: 1
Views: 46,268
Could not find plugin to load objects...
First day jitters. This is probably something simple.
I installed and tried the 3.00.0007 build, and started to try the included "new features" script examples. Each one produced errors similar...
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Forum: Vizard
05-15-2006, 07:02 AM
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Replies: 8
Views: 34,146
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Forum: Vizard
05-08-2006, 07:15 AM
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Replies: 4
Views: 10,892
Not a lot of information to go on. How do you...
Not a lot of information to go on. How do you see the gaze lines if it's blacked out? Are there any models near the camera (like the head or avatar you're viewing from) which you could hide as a...
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Forum: Vizard
05-08-2006, 07:06 AM
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Replies: 2
Views: 11,711
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Forum: Vizard
04-07-2006, 07:14 AM
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Replies: 3
Views: 11,413
farshizzo,
Thanks for the specific shader...
farshizzo,
Thanks for the specific shader example (I don't think there's an example of this in the manuals). I will also put it to work in a couple outdoor scenarios I have.
Am I understanding...
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Forum: Vizard
04-05-2006, 07:07 AM
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Replies: 0
Views: 10,022
more advanced network examples?
I've looked at the two brief examples included with Vizard, and I understand how they work for the most part. The comments say "no need for TCP", are they all NETBIOS named pipes or UDP datagrams or...
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Forum: Vizard
03-13-2006, 07:01 AM
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Replies: 2
Views: 8,319
I'm just a Vizard user, but it appears that the...
I'm just a Vizard user, but it appears that the answer to your first question is No. Vizard can tell if two objects are colliding, but the system would need to know (1) from what direction those two...
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Forum: Vizard
03-11-2006, 08:27 AM
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Replies: 2
Views: 8,511
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Forum: Vizard
03-11-2006, 07:52 AM
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Replies: 1
Views: 8,514
hand model features?
We're using 5DT data gloves, which work nicely with Vizard. A couple questions:
Might there be any support for finger adduction (spreading) in Vizard 3? The higher-end data gloves report...
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Forum: Vizard
03-10-2006, 07:10 PM
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Replies: 2
Views: 8,925
version 3 features?
Is there a listing of expected Version 3 features?
I'm hoping for automatic callbacks on collisions, more support for ODE options such as more complex attachments and movement constraints, etc. I...
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Forum: Vizard
03-10-2006, 06:56 PM
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Replies: 1
Views: 8,666
levels of detail, and collidemesh
I'm wondering if I'm missing any available samples which could walk through some support for LOD (levels of detail), and maybe additionally something which uses a low-LOD mesh for .collidemesh()...
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