Collision trouble
3 Attachment(s)
Greetings
I have trouble with viz.MainView.collision( viz.ON ) in combination with shaders:confused: This works with the standard skydome. But... If I add another sky routine see the code snippet below Yes and I know how to turn it on ;-) # sky old style env = viz.add(viz.ENVIRONMENT_MAP,'sky.jpg') sky = viz.add('skydome.dlc') sky.texture(env) sky.disable(0x3000) #Disable clip plane on sky # new style #Add sky model #sky = viz.add('sky.osg') #Add textures #horizon_tex = viz.add('horizon.png') #horizon_tex.wrap(viz.WRAP_S,viz.CLAMP_TO_EDGE) #horizon_tex.wrap(viz.WRAP_T,viz.CLAMP_TO_EDGE) #cloud_tex = viz.add('clouds.png') #cloud_tex.wrap(viz.WRAP_S,viz.REPEAT) #cloud_tex.wrap(viz.WRAP_T,viz.REPEAT) #Apply textures to sky #sky.texture(horizon_tex,'',0) #sky.texture(cloud_tex,'',1) #Add shaders #sky_vp = viz.add('sky.vp') #sky_fp = viz.add('sky.fp') #Apply shaders to sky #sky.apply(sky_vp) #sky.apply(sky_fp) #viz.clearcolor(viz.GRAY) #viz.fov(70,1.3) #sky.translate(0,-400,0) #CLOUD_SPEED = 1.0 When calling this routine is messes up the collision detection. I changed nothing added only the routine above called it from the timer so I am lost Part 2 of this question. In my app I created a helicopter flying a maze with a searchlight. So I added a nightmode with affect and uneffect. If you are in the light bundle the sky lights up also with this shader. bizar... See the screenshots what I mean with this |
Thanks for the post. Sorry we have not been able to give you an answer yet. We have had a busy few days but we we will try to respond early next week.
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Sorry, I am not quite clear on your question. When you say that collision detection is messed up what exactly is happening.
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Your intersection tests might be conflicting with the sky model. Try disabling intersections tests on the sky using the following code:
Code:
sky.disable(viz.INTERSECTION) |
To define it more clearly. When I use the code as posted here# the collsion is not working or something. When we use this code to generate nice moving clouds etc. The user is able to walk trough objects. (about a meter or so. If I use the more simple skydome code. The collision works normal. So my conclusion it has to do with the code as posted. Because I did not change anything else
Thanks |
Second part question
When I create a search light on the helicopter and let it travel in the room in the xyz grid. I see something strange happening. The light also lights up the skydome.
I do not understand it because I created the unaffect on in sky.unaffect |
Is it possible for me to view the complete code and load up this world here. You can email me at loomis@worldviz.com and I can give you directions for uploading.
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