Stuttering sound
I need to play a wav file while an animation is running. The problem
is that if I "addAudio" the sound and issue the .play() command the animation hesitates briefly while the disk is accessed to load the sound file every time play is called. However, if I use playsound() to play the sound it pauses the animation only the first time. After that it doesn't. Is there some way to similarly pre-cache the addAudio sound so it doesn't access the disc every time play() is called? |
There is currently no way to pre-cache an audio object. Usually the OS will cache files for faster disk access. How big is the audio file?
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