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manuel 07-17-2017 03:43 AM


I have a problem by using mixamo avatars. How is it possible to make them speaking?

PS I worked with "import speak_sync" with the HD Characters from rocketbox. But this is not possible with mixamos.



Jeff 07-18-2017 08:14 AM

Does the character have a jaw bone? If so, try adding the jaw bone name to the character's .cfg file.

manuel 07-19-2017 06:25 AM

no, it doesn't have a jaw bone (there is only "HeadTop_End, RightEye,LeftEye" for head bones). And that is the main problem. How can I get access to the JawBone. Does Worldviz (or anybody else) have a workflow (Mixamo > Inspector > Vizard) for sepaking avatars?


sbilleter 07-27-2017 03:36 AM

same issues
Hi everyone,
It seems that I have the same problem, because we are trying to use the mixamo avatars, but in some cases we need them to speak and for now it's impossible.
Is there any solutions about it ?


Jeff 07-27-2017 11:36 PM

Currently this is not possible with the direct workflow. To do this, you would need to import the Mixamo fbx character into Max, add a speech morph, and then export to Cal3D for use in Vizard.

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