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jwhopkin 08-29-2018 08:46 AM

Node3D Objects in GUI Panels

I am trying to add Node3D objects to vizdlg panels and am experiencing some difficulty. The objects are set to spin in the panel. However, after rotating a certain amount, the objects seem to be culled from the panel and fail to be rendered. So, the object completes most of its spin, disappears for a few seconds, and reappears later. I have tried enabling depth testing, disabling culling and nothing seems to help. Is this a clipping plane issue, or a culling issue? Any help is much appreciated, thank you.

Jeff 09-01-2018 12:55 AM

The following code shows how to add a spinning model to a panel. Let us know if this helps to resolve the issue with your own code:


import viz
import vizinfo
import vizact
import vizdlg

avatarPanel = vizinfo.InfoPanel('Avatar Panel',align=viz.ALIGN_LEFT_BOTTOM,fontSize=22,icon=False)
avatarFiles = ['vcc_male.cfg','vcc_female.cfg','vcc_male2.cfg','pigeon.cfg']
for i,filename in enumerate(avatarFiles):
    if i == 3:
        scale = [130] * 3
        scale = [45] * 3
    avatar = viz.addAvatar(filename,scale=scale,euler=[i*90,0,0])
    subPanel = vizdlg.Panel(layout = vizdlg.LAYOUT_VERT_CENTER, border= False)

jwhopkin 09-07-2018 08:59 AM

Thank you! I did not end up using this code but it was still very useful. My problem was the different nodes in the panel were children from another model. I ended up switching the exact child node and got it working fine.

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