WorldViz User Forum

WorldViz User Forum (https://forum.worldviz.com/index.php)
-   Vizard (https://forum.worldviz.com/forumdisplay.php?f=17)
-   -   How to use fbx files without animation. (https://forum.worldviz.com/showthread.php?t=6047)

Yoshino 07-31-2017 07:55 PM

How to use fbx files without animation.
 
2 Attachment(s)
Hello, all.

The goal is to move a 3D model of hand based on the data measured with Mo - cap.
The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model.
So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file.

However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone. :confused:
(AttributeError: 'VizChild' object has no attribute 'getBone')

Please let me know the solution.
Hope to hear from you soon.

Jeff 08-03-2017 06:17 AM

Currently, the only workflow for creating a hand model with bones and deformable mesh for Vizard would be to export a Cal3D model from 3ds Max.

Yoshino 08-06-2017 02:15 AM

1 Attachment(s)
Thank you for the response.
I introduced the MAX 2015 & 2016 Cal3D Exporters plug-in to 3ds MAX.
(from: http://imvu-customer-sandbox.com/sho...cts_id=5395841)
Which extension should I choose?
I tried export as XAF, MXF XOF,XRF,XAF.But Vizard cannot read these files.
Do I need to set something when exporting?

Jeff 08-11-2017 10:27 PM

See the following tutorial for exporting to Cal3D:

http://docs.worldviz.com/vizard/#cal3d_introduction.htm

Use the version of the Cal3D exporter on our website:

http://www.worldviz.com/virtual-reality-software-tools/


All times are GMT -7. The time now is 04:36 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC