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-   -   Vizproximity questions. (https://forum.worldviz.com/showthread.php?t=4185)

nabrahamson 03-29-2012 08:58 PM

Vizproximity questions.
 
We have been using the physics engine to determine if two objects are touching in static models. Unfortunately a model that we are trying to test for touching objects contains 1.14 million primitives, and our application crashes without any errors/exceptions reported.

Would the vizproximity library be more efficient than using the physics engine?

farshizzo 03-30-2012 11:42 AM

The vizproximity module uses simple bounding spheres/boxes to detect proximity. If you need fine-grained polygon based collision testing, then the vizproximity module will not be useful in this case. One option would be to create a low-poly version of your objects and use them for the collision tests.

nabrahamson 04-03-2012 07:10 AM

So is there good way to capture the state of the application when it crashes without any debug information?

farshizzo 04-04-2012 04:59 PM

Not currently. If you monitor the memory usage of the process in task manager, is it nearing a 2GB limit before crashing?


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