How to use fbx files without animation.
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Hello, all.
The goal is to move a 3D model of hand based on the data measured with Mo - cap. The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model. So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file. However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone. :confused: (AttributeError: 'VizChild' object has no attribute 'getBone') Please let me know the solution. Hope to hear from you soon. |
Currently, the only workflow for creating a hand model with bones and deformable mesh for Vizard would be to export a Cal3D model from 3ds Max.
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1 Attachment(s)
Thank you for the response.
I introduced the MAX 2015 & 2016 Cal3D Exporters plug-in to 3ds MAX. (from: http://imvu-customer-sandbox.com/sho...cts_id=5395841) Which extension should I choose? I tried export as XAF, MXF XOF,XRF,XAF.But Vizard cannot read these files. Do I need to set something when exporting? |
See the following tutorial for exporting to Cal3D:
http://docs.worldviz.com/vizard/#cal3d_introduction.htm Use the version of the Cal3D exporter on our website: http://www.worldviz.com/virtual-reality-software-tools/ |
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