Node3D Objects in GUI Panels
Hi,
I am trying to add Node3D objects to vizdlg panels and am experiencing some difficulty. The objects are set to spin in the panel. However, after rotating a certain amount, the objects seem to be culled from the panel and fail to be rendered. So, the object completes most of its spin, disappears for a few seconds, and reappears later. I have tried enabling depth testing, disabling culling and nothing seems to help. Is this a clipping plane issue, or a culling issue? Any help is much appreciated, thank you. |
The following code shows how to add a spinning model to a panel. Let us know if this helps to resolve the issue with your own code:
Code:
import viz |
Thank you! I did not end up using this code but it was still very useful. My problem was the different nodes in the panel were children from another model. I ended up switching the exact child node and got it working fine.
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