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-   -   Rocketbox -> cal3D exported character (https://forum.worldviz.com/showthread.php?t=3347)

turgutm 01-14-2011 11:46 PM

Rocketbox -> cal3D exported character
 
Hi,

When i export Rocketbox characters to cal3D something wrong happens with texture.]
It seems like i'm missing some option during export.

Can you give me an email, that i can send character sample ?

turgutm 01-16-2011 10:41 PM

Re:
 
farshizzo ?

Veleno 01-18-2011 10:53 AM

Hi turgutm,

I'm guessing you are getting the issue where the UV coordinates get flipped upside down. This has to do with the way certain image types are stored. If this sounds like your problem, add the following line to your .cfg file:
flip_texture = 1

I usually add it after the skelton, but it should be able to go anywhere IIRC.

If this does not fix your problem, please attach an image showing how the texture appears on the model in Vizard.

turgutm 01-18-2011 11:50 PM

RE: Hi Veleno,
 
1 Attachment(s)
Hi Veleno,

thank you for reply...

Texture looks fine now, but still something wrong with model. Please take a look to attached image. There is a black "shadows" around model.

P.S. Sorry for my English...

Darkmax 01-19-2011 06:27 AM

check this thread:

http://forum.worldviz.com/showthread.php?t=1235

turgutm 01-20-2011 10:48 PM

RE : Rocketbox -> cal3D exported character
 
That's exactly what I was looking for ...

Great thanks.


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