vAlexia
01-22-2007, 12:04 AM
Hello,
I am using the Complete-Characters avatars and attempting to put a custom head (.vzf) on the avatar. There are separate head and body meshes. When I add the head to the appropriate head and neck bones, the head ends up attached on the hand of the avatar. I have tried inputting different bones, and the head seem to randomly attach to different parts of the body unrelated to the bones I specify. How do I get the head to attach to the neck correctly?
(I read in another post about hiding the head mesh, so I included that code in my .py. Doesn't seem to help anything.)
Here's the code i am using:
import viz
viz.go()
child = viz.add('child02_f_mediumpoly.cfg')
child.scale(.01,.01,.01)
child.visible(0,'child02_f_head.cmf')
child.face('001/001.vzf','Bip01_Head','Bip01_Neck')
I am using the Complete-Characters avatars and attempting to put a custom head (.vzf) on the avatar. There are separate head and body meshes. When I add the head to the appropriate head and neck bones, the head ends up attached on the hand of the avatar. I have tried inputting different bones, and the head seem to randomly attach to different parts of the body unrelated to the bones I specify. How do I get the head to attach to the neck correctly?
(I read in another post about hiding the head mesh, so I included that code in my .py. Doesn't seem to help anything.)
Here's the code i am using:
import viz
viz.go()
child = viz.add('child02_f_mediumpoly.cfg')
child.scale(.01,.01,.01)
child.visible(0,'child02_f_head.cmf')
child.face('001/001.vzf','Bip01_Head','Bip01_Neck')