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View Full Version : Does vizard6 support blend shape vertex deformation


RyanXu
11-19-2019, 06:21 AM
We have a fbx was exported from maya, that have some facial expression. this fbx in unity3D is ok but in Vizard6 inspector is not work.

avatar facial expression is very important in social psychology. How to make it in Vizard6. Thanks a lot :):)

Jeff
11-21-2019, 07:49 PM
Does the character have animated facial bones or morph targets for the facial animations? We have not tested a workflow through Maya but it is possible to use characters with facial animations in Vizard. One workflow is to export a character with morph targets from iclone/character creator to fbx and load that in Vizard.

josephredfern
02-20-2020, 01:18 AM
We have a fbx was exported from maya, that have some facial expression. this fbx in unity3D is ok but in Vizard6 inspector is not work.

avatar facial expression is very important in social psychology. How to make it in Vizard6. Thanks a lot :):)

Hi RyanXu,

How did you get on with this? I have been trying to export an avatar from Character Creator in to Vizard. The skeletal pose transfers properly, but I don't seem able to export an FBX with the facial morph as displayed in Character Creator. However, in my case, I think this is a problem with my method of using Character Creator rather an a Vizard thing.