View Full Version : Animation path translate modes

09-19-2018, 10:52 AM

I am currently using animation paths to translate certain objects. If I do not use paths and just use the setPosition() command on the object itself with the mode viz.ABS_GLOBAL, it places the object where I need it to be. However, when using the animation paths, I seem to be unable to specify the translation mode. I tried using the controlpoint.setPosition() function, which takes the argument viz.ABS_GLOBAL without error, but it does not place the object in the proper place (it translates the objects as though i did not specify the mode in the first place)

Thanks for your help!

09-25-2018, 04:49 AM
Can you provide some example code that shows the issue?