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View Full Version : Vive - steam background, different problem


simrus
08-15-2018, 04:04 AM
I previous posted about getting rid of the Steam VR background

https://forum.worldviz.com/showthread.php?t=6165&highlight=vive

Now I have a different problem -

I'm running with the frame rate of about 10Hz (this is deliberate, I need lots of light points which slow the rendering down but I also want to update the scene at about 10Hz).

The problem is that at this rate the Steam background starts to intrude - if you look round the scene you can see the Steam cameras and the controllers. It looks like Steam VR and Vizard are competing, when a few frames are dropped by Vizard, Steam jumps in and displays its scene.

Is there anyway I can fix this problem? I don't want the user to be able to see the Steam background, just the Vizard scene I'm generating.