PDA

View Full Version : Which Vizard5 version to use with Oculus Rift DK2?


rdkirkden
05-25-2017, 04:43 AM
Hi,

I'm trying to get Vizard 5 to work with Oculus Rift DK2. It sort of works, but I'm getting problems with timing that cause a feeling of nausea. There are a bunch of possible reasons, some hardware related, but I want to start by making sure I'm running the right version of Vizard.

Currently I have Vizard v5.2 installed, and the Oculus SDK is 0.5.0.1. According to the change log webpage for versions of Vizard 5 (http://docs.worldviz.com/vizard/highlights.htm), v5.1 has functionality that 'requires Oculus runtime 0.4.4', while v5.3 has 'support for Oculus Rift 0.8 runtime'. Nothing is said about support for Oculus in v5.2.

I wonder if I should switch to using Vizard v5.3 and Oculus SDK 0.8? If so, where I can download Vizard v5.3? The downloads page (http://www.worldviz.com/virtual-reality-software-downloads/) only offers v5.7. Would v5.7 be OK to use? And, of course, the big question: would we have to pay to upgrade from 5.2 to 5.3 o5 5.7?!

Sorry if these questions seem very ignorant. I didn't originally install Vizard or Oculus SDK and am trying to pick up where somebody else has left off.

Thanks,
Richard.

Jeff
05-26-2017, 12:40 AM
Try connecting to the DK2 in the latest Oculus software. You won't be able to follow the Rift set up but if the headset shows a connection in 'Settings > Devices' then you should be able to connect in the latest version of Vizard 5. See the Oculus (http://docs.worldviz.com/vizard/#oculus.htm) page and Getting Started section for more information. Minor version Vizard upgrades are included without charge. From within Vizard go to 'Help > Check for Updates'.

rdkirkden
05-31-2017, 02:26 AM
Hi Jeff,

Thanks so much for your advice. This clarifies things greatly. As soon as I've finished checking out some hardware issues, which I need to address first*, I'll download the latest Oculus Rift and Vizard software versions as you suggest.

*Updating the graphics card drivers has already helped a lot by resolving a time lag in the headset display when turning one's head; I now need to figure out why the positional tracker isn't being detected, as this can also contribute to nausea.

Richard.

rdkirkden
06-16-2017, 08:33 AM
Got the positional tracker working in the end, using a USB 3.0 card that had to be in a PCIe slot that didn't share bandwidth with any other slots, and also the tracker had to be the only device plugged into the USB 3.0 card (see: https://forums.oculus.com/community/discussion/30850/dk2-tracker-issues-win-10-gtx970). Between this and the graphics card driver update, I think the nausea problem is solved. I might well update my versions of Vizard and Oculus as well, if other problems arise, but will wait and see...