View Full Version : Viz. texure-how to do transparent

04-20-2017, 09:51 AM

So I'm new to Vizard, 3d modeling. I recently encountered 2 problems,

1. I imported one room model which I created in Maya, one wall of the room is transparent just as glass. But when I imported into Worldviz, the wall just was black, what should I do to make the wall looks transparent in worldviz?

2. when I imported the room model into worldviz, it had no lights even I have added lights when I created the model in Maya, so when should I do to light the model?

Many thanks for your help!!

04-29-2017, 01:38 AM
1) We're most familiar with the 3ds Max to Vizard workflow but I'll check to see if an artist has suggestions.

2) You can add lights to the model in Inspector:

Go to Create Light and select a light type to add a light
Select the gear icon associated with the light in the scenegraph pane
To move the light, enable translate or rotate mode using the buttons at the top of the window
Save the model out to the OSG format and load it in Vizard