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View Full Version : levels of detail, and collidemesh


halley
03-10-2006, 06:56 PM
I'm wondering if I'm missing any available samples which could walk through some support for LOD (levels of detail), and maybe additionally something which uses a low-LOD mesh for .collidemesh() while visualizing a different LOD?

farshizzo
03-13-2006, 10:02 AM
Hi,

LOD is not currently built-in to Vizard, even though the underlying scene graph supports it. For collidemesh, you can add a low res model and call collidemesh() on it, then make it invisible. Keep in mind that the current physics plugin does not suport dynamics with mesh objects, only static collisions.