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Albinus
07-09-2013, 12:31 PM
Hello,

We are currently working on applying a mathematical model to the movement behaviors of avatars in obstacle-filled environments. The model calculates angular acceleration for use in rotating the avatars.

Currently, I see methods for setting rotational velocity, as well as a method for applying a rotational force to the avatar. I was wondering, is there a solution in Vizard for controlling the angular acceleration of a 3d object?