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mape2k
05-14-2013, 01:37 AM
Hello,

is there any way to change the draw distance of the rendering engine? I am using a very large scene and the ground looks very washed out around the viewport. I would like the textures to be rendered in more detail for a longer distance from the viewport.

Thanks!

farshizzo
05-14-2013, 07:56 AM
It sounds like you need to enable anisotropic filtering on the ground texture. For example, try the following command on your ground model or texture:ground.anisotropy(4)
This should make the texture appear more sharp when viewing at sharp angles.