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View Full Version : Moving / Rotating Particle Emitter, Not Entire System?


shivanangel
02-13-2013, 06:23 PM
Hello,

I was wondering if it is possible to transform the emitter of a particle system instead of the entire particle object tied to a <node3d> object.

I am using an OSG particle system created in OSG Scene Editor.

Right now if I use viz.link or a vizact to move the <node3d> with the particles, the entire system rotates.

Is there a way to move the emitter so that the particles trail behind?
For instance, I am making a fire hose that shoots water and I'd like those particles already emitted to not instantly move as the player moves.


Thank you,
George

farshizzo
02-15-2013, 10:48 AM
Have you tried applying the particle hint?node.hint(viz.PARTICLE_HINT)

shivanangel
02-15-2013, 12:43 PM
Yes, that solved the problem.

Could you please add that to you help documentation!