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emily800326
10-30-2012, 07:24 AM
import viz
import viztask
import random
import os
#viz.go(viz.HMD)
viz.go()

ar = viz.add('artoolkit.dle')
camera = ar.addWebCamera()

#標示############################################### ############################

m1 = camera.addMatrixMarker(1,width=80)
m2 = camera.addMatrixMarker(2,width=80)
m3 = camera.addMatrixMarker(3,width=80)
m4 = camera.addMatrixMarker(4,width=80)
m5 = camera.addMatrixMarker(5,width=80)
m6 = camera.addMatrixMarker(6,width=80)
m7 = camera.addMatrixMarker(7,width=80)
m8 = camera.addMatrixMarker(8,width=80)
m9 = camera.addMatrixMarker(9,width=80)
m10 = camera.addMatrixMarker(10,width=80)
m11 = camera.addMatrixMarker(11,width=80)
m12 = camera.addMatrixMarker(12,width=80)
m13 = camera.addMatrixMarker(13,width=80)
m14 = camera.addMatrixMarker(14,width=80)
m15 = camera.addMatrixMarker(15,width=80)
m16 = camera.addMatrixMarker(16,width=80)

#字型############################################### ############################
viz.setOption('viz.text.font','wt040.ttf')

rightm=viz.add('right.mp3')
wrongm=viz.add('wrong.mp3')
gameover=viz.addTexture('gameover.jpg')


#計分計時板

tt = 61 #倒數時間

gametimetitle = viz.addText( '時間', viz.SCREEN )
gametimetitle.setScale(0.7,0.7)
gametimetitle.setPosition(0.73,0.94)
gametimetitle.color([1,0,0])
gametime = viz.addText( str(tt), viz.SCREEN )#增加2d文字
gametime.setScale(1.5,1.5)
gametime.setPosition(0.84,0.89)
gametime.color([1,0,0])

gametime.visible(0)
gametimetitle.visible(0)

def ggtime():
global tt
if tt == 0:
gameover()
elif tt > 0 :
tt = tt-1
# elif tt == 0
gametime.message(str(tt))
gametime.visible(1)
gametimetitle.visible(1)
defggtime = vizact.ontimer(1,ggtime)

#所有模型############################################# ############################
model1 = viz.add("1.3DS")
model1.setScale(0.0009,0.0009,0.0009)
model1.color(1,0,0)
model2 = viz.add("2.3DS")
model2.setScale(0.0009,0.0009,0.0009)
model2.color(0,1,0)
model3 = viz.add("3.3DS")
model3.setScale(0.0009,0.0009,0.0009)
model3.color(0,0,1)
model4 = viz.add("4.3ds")
model4.setScale(0.0009,0.0009,0.0009)
model4.color(0,1,1)
model5 = viz.add("5.3DS")
model5.setScale(0.0009,0.0009,0.0009)
model5.color(1,4,0)
model6 = viz.add("6.3DS")
model6.setScale(0.0009,0.0009,0.0009)
model6.color(2,1,0)
model7 = viz.add("7.3DS")
model7.setScale(0.0009,0.0009,0.0009)
model7.color(0,1,4)
model8 = viz.add("8.3ds")
model8.setScale(0.0009,0.0009,0.0009)
model8.color(4,0,1)
model9 = viz.add("a.3DS")
model9.setScale(0.0009,0.0009,0.0009)
model9.color(1,0,0)
model10 = viz.add("b.3DS")
model10.setScale(0.0009,0.0009,0.0009)
model10.color(0,1,0)
model11 = viz.add("c.3DS")
model11.setScale(0.0009,0.0009,0.0009)
model11.color(0,0,1)
model12 = viz.add("d.3ds")
model12.setScale(0.0009,0.0009,0.0009)
model12.color(0,1,1)
model13 = viz.add("e.3DS")
model13.setScale(0.0009,0.0009,0.0009)
model13.color(1,4,0)
model14 = viz.add("f.3DS")
model14.setScale(0.0009,0.0009,0.0009)
model14.color(2,1,0)
model15 = viz.add("g.3DS")
model15.setScale(0.0009,0.0009,0.0009)
model15.color(0,1,4)
model16 = viz.add("h.3ds")
model16.setScale(0.0009,0.0009,0.0009)
model16.color(4,0,1)

links1=viz.link(m1,model1)
links2=viz.link(m2,model2)
links3=viz.link(m3,model3)
links4=viz.link(m4,model4)
links5=viz.link(m5,model5)
links6=viz.link(m6,model6)
links7=viz.link(m7,model7)
links8=viz.link(m8,model8)
links9=viz.link(m9,model9)
links10=viz.link(m10,model10)
links11=viz.link(m11,model11)
links12=viz.link(m12,model12)
links13=viz.link(m13,model13)
links14=viz.link(m14,model14)
links15=viz.link(m15,model15)
links16=viz.link(m16,model16)

model1.visible(0)
model2.visible(0)
model3.visible(0)
model4.visible(0)
model5.visible(0)
model6.visible(0)
model7.visible(0)
model8.visible(0)
model9.visible(0)
model10.visible(0)
model11.visible(0)
model12.visible(0)
model13.visible(0)
model14.visible(0)
model15.visible(0)
model16.visible(0)

###end############################################ ############
def gameover():
global a,s
if s==10 :
print "end"
defseemark.setEnabled(0)
gameover.texture(gameover)

defgameover = vizact.ontimer(0.1,gameover)

###START########################################## #########
s=0
r=0
def seemark():
global ans,flag,data01,r,a,tt,s
deftitlemarker.setEnabled(0)
defgameover.setEnabled(0)

if not m1.getVisible() and not m9.getVisible():
print "1+9"
model1.visible(0)
model9.visible(0)
r=r+0.5
print r
if r == 4.0:
print "right"
r=0
rightm.play()




elif not m2.getVisible() and not m10.getVisible():
print "2+10"
rightm.play()
model2.visible(0)
model10.visible(0)
r=r+0.5
print r
if r == 4.0:
print "right"
r=0
rightm.play()



elif not m3.getVisible() and not m11.getVisible():
print "3+11"
rightm.play()
model3.visible(0)
model11.visible(0)
r=r+0.5
print r
if r == 4.0:
print "right"
r=0
rightm.play()

elif not m4.getVisible() and not m12.getVisible():
print "4+12"
rightm.play()
model4.visible(0)
model12.visible(0)
r=r+0.5
print r
if r == 4.0:
print "right"
r=0
rightm.play()


elif not m5.getVisible() and not m13.getVisible():
print "5+13"
rightm.play()
model5.visible(0)
model13.visible(0)
r=r+0.5
print r

if r == 4.0:
print "right"
r=0
rightm.play()


elif not m6.getVisible() and not m14.getVisible():
print "6+14"
rightm.play()
model6.visible(0)
model14.visible(0)
r=r+0.5
print r
if r == 4.0:
print "right"
r=0
rightm.play()


elif not m7.getVisible() and not m15.getVisible():
print "7+15"
rightm.play()
model7.visible(0)
model15.visible(0)
r=r+0.5
print r

if r == 4.0:
print "right"
r=0
rightm.play()


elif not m8.getVisible() and not m16.getVisible():
print "8+16"
rightm.play()
model8.visible(0)
model16.visible(0)
r=r+0.5
print r

if r == 4.0:
print "right"
r=0
rightm.play()



elif m1.getVisible()and m2.getVisible()and m3.getVisible() and m4.getVisible() and m5.getVisible()and m6.getVisible()and m7.getVisible() and m8.getVisible() and m9.getVisible() and m10.getVisible() and m11.getVisible() and m12.getVisible() and m13.getVisible() and m14.getVisible() and m15.getVisible() and m16.getVisible() :
print "wait!"
flag=0
r=0


else:
r=r+0.5
print r
if r == 5.0:
print "wrong"
r=0
wrongm.play()

# model1.visible(0)
# model2.visible(0)
# model3.visible(0)
# model4.visible(0)
# model5.visible(0)
# model6.visible(0)
# model7.visible(0)
# model8.visible(0)
# model9.visible(0)
# model10.visible(0)
# model11.visible(0)
# model12.visible(0)
# model13.visible(0)
# model14.visible(0)
# model15.visible(0)
# model16.visible(0)



if flag == 1 :
defseemark.setEnabled(0)

defseemark = vizact.ontimer(0.1,seemark)


##遊戲的標題########################################### ############################################
titlemark = camera.addMatrixMarker(0,width=80)
title = viz.addTexQuad()
title.setPosition([10,10, 1.2])
title.setScale([1.02,0.8,1])
Dtitle1 = viz.addTexture('title1.jpg')
Dtitle2 = viz.addTexture('title2.jpg')
Dtitle3 = viz.addTexture('gamestart.jpg')

#規則秒數############################################# #############################################
Ruletime = 0
def titlemarker():
global title,Dtitle
global Ruletime
defggtime.setEnabled(0)
defseemark.setEnabled(0)

if titlemark.getVisible()==1 and Ruletime == 1:
title.setPosition([0,0, 1.2])
title.texture(Dtitle1)
elif titlemark.getVisible()==1 and Ruletime == 30:
title.texture(Dtitle2)
elif titlemark.getVisible()==1 and Ruletime == 60:
title.texture(Dtitle3)
elif titlemark.getVisible()==1 and Ruletime == 90:
title.visible(0)

defseemark.setEnabled(1)
seemark()
defggtime.setEnabled(1)

model1.visible(1)
model2.visible(1)
model3.visible(1)
model4.visible(1)
model5.visible(1)
model6.visible(1)
model7.visible(1)
model8.visible(1)
model9.visible(1)
model10.visible(1)
model11.visible(1)
model12.visible(1)
model13.visible(1)
model14.visible(1)
model15.visible(1)
model16.visible(1)

elif titlemark.getVisible()==0:
Ruletime = 0
title.setPosition([10,10, 1.2])
Ruletime = Ruletime+1

deftitlemarker = vizact.ontimer(0.1,titlemarker)
deftitlemarker.setEnabled(1)





this is my code!
and now i got some trouble!

if i touch the 1&9 code that may be invisible!
but the win sound always here
how should i do?

and if the code all(1~16) invisible~
i want make the game over
but i don't know how to write it
help~~~~~~~~~~~~~~~~

Jeff
11-01-2012, 03:12 PM
I would recommend posting the most concise example code possible that shows your problem. By creating a simplified example you maybe able to figure out what's going on. If not, then at least it will be easier for others to help troubleshoot. Also please make sure the example can be run directly by others, which means you may need to swap resources with those included in Vizard.

emily800326
11-06-2012, 07:45 AM
clean~~~~

how to delete it