goro
06-18-2012, 01:41 AM
In Vizard we have collide shapes for our physical objects
collideBox
collideSphere
collideCapsule
collideMesh
collidePlane
collideBox, collideSphere & collideCapsule can get affected by dynamic forces like gravity but collideMesh objects are unaffected by forces and can only provide a solid collision area for other objects. I want inner side of donut or ring too to have physical properties. Can you help me with the logic to get this thing done?
collideBox
collideSphere
collideCapsule
collideMesh
collidePlane
collideBox, collideSphere & collideCapsule can get affected by dynamic forces like gravity but collideMesh objects are unaffected by forces and can only provide a solid collision area for other objects. I want inner side of donut or ring too to have physical properties. Can you help me with the logic to get this thing done?