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nat_bor
03-09-2011, 06:01 AM
hello

I made a thin avatar overweight in 3ds max and I exported this avatar with the osg exporter (.ive) to vizard.
The avatar is now in Vizard but he doesn't move.
I can't add a state (vizard complete characters) to the avatar (walking, eating...). There is always written: 'VizChild' object has no attribute 'state'.
Is anybody here who knows how to animate the avatar in vizard or knows a better way to make a complete character overweight, export it to vizard and animate it there?

I really need to manage this problem

Please help me

Thank you

Jeff
03-09-2011, 11:27 AM
You'll need to export your avatar to the Cal3D format. Here is a link to a tutorial on doing that.
http://cal3d.sourceforge.net/modeling/tutorial.html

The Cal3D exporter for Max is available from our dowload page
http://www.worldviz.com/download/index.php?id=9

Within Vizard you're going to load the .cfg file you create.

nat_bor
03-09-2011, 11:02 PM
Good morning
Thank you very much. I already tried this, but I couldn't export the material (the avatar is gray). I have seen that many other users had this problem too and you advised them to sent you the model.
I will sent it as well
I really hope you can help me
Thank you very much

nat_bor
03-11-2011, 11:51 PM
Hi
I could finally export the material of my avatar. In 3dsmax after marking the mesh, I had to select 'poly bearbeiten' in the modification list and then I could export the mesh and the material without any problems.