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16bit_hovercar
08-08-2010, 11:07 AM
Does anyone here have experience with this? I am using Blender 2.45 which has the Cal3D exporter as part of the base install.

16bit_hovercar
08-08-2010, 04:25 PM
I have now gotten to the point where I can import into Vizard the 3D model, bone frames, and supposedly the actions, but I can't seem to see the animations. The model is visible, but I am not sure how to run the animation.

This is the test script:
import viz
viz.go()
color = 0
count = 1
test = viz.add('test3.cfg')
test.state(count)
def mytimer(num):
pass
def mykeyboard(whichKey):
print 'The following key was pressed: ', whichKey
global color
global count
color = color ^ 1
if whichKey == 'a':
count = count+1
if count>10:
count = 0
test.state(count) #looping idle animation
print 'a pressed'
print count
elif whichKey == viz.KEY_ESCAPE:
print '================================================= =='
viz.clearcolor(color, color, color)
pass

viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0.01,-1)
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)


the following is the my imported .cfg file:

skeleton=test3.xsf
mesh=test2_Cube.xmf
material=test2_0.xrf
animation=test3_Action.xaf


Do these have to be in a specific order?
Also, is there a way to see the skeleton?? That way I can check to see if / how it is moving.


THanks again!